Size:
Medium
Type:
Humanoid
Form:
biped
Temper:
hostile
# App:
± 1-8 (5-40)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
± 120
Climb/Arboreal:
Flight:
Swim:
± 40 ft.
Benthic:
Burrow:
Ethereal:
Aliases: Xulgath
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Aura
stench (30 ft., DC 13, 10 rounds)
Action
Feat 1
Great Fortitude
Action
Melee 1
club +2 (1d6+1)
Action
Melee 2
claw -3 (1d4)
Action
Melee 3
bite -3 (1d4) or2 claws +2 (1d4+1)
Action
Melee 4
bite +2 (1d4+1)
Action
Ranged 1
javelin +0 (1d6)
Treasure
NPC gear (club, 3 javelins, other treasure)
Environments
any underground
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Beast-Speaker)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Beast-Speaker)
Aura
stench (30 ft., DC 13, 10 rounds)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Beast-Speaker)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Champion)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Champion)
Aura
stench (30 ft., DC 15, 10 rounds)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Champion)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Chieftain)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Chieftain)
Aura
stench (30 ft., DC 14, 10 rounds)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Chieftain)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Priest)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Priest)
Aura
stench (30 ft., DC 14, 10 rounds)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Priest)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Scale-Rider)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Scale-Rider)
Aura
stench (30 ft., DC 14, 10 rounds)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Scale-Rider)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Skulker)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Skulker)
Aura
stench (30 ft., DC 14, 10 rounds)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Skulker)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Sorcerer)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Sorcerer)
Aura
stench (30 ft., DC 13, 10 rounds)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Sorcerer)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Tyrant)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Tyrant)
Aura
stench (30 ft., DC 21, 10 rounds)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Tyrant)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Warren Guard)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Warren Guard)
Aura
stench (30 ft., DC 16, 10 rounds)
Actions/Abilities/Traits: Pathfinder 1e (Troglodyte Warren Guard)
Intelligent, reptilian humanoids with agile hands, long legs, short tails, and spiky combs on their heads and arms.
OSE
Intelligent, reptilian humanoids with agile hands, long legs, short tails, and spiky combs on their heads and arms
Troglodytes are a tribal race of reptilians that make their lairs deep underground. They have infravision (90-ft range). They have an unnatural hatred of humans, and will attack them on sight.
Some troglodytes attack with their claws and teeth, and some use weapons that they have taken in previous battles. They also have a special attack, once in combat they emit a sickening odour against which humans (as well as elves, half-elves, dwarfs, halflings, and gnomes) must save vs poison. If they fail, they lose 1 point of strength per round for 1d6 rounds. This effect lasts for 10 rounds after the last round it was active.
Description: Troglodyte skin is normally a dark green colour. However, they have the ability to alter this colouration depending on the area around them (much like a chameleon). This ability allows them to surprise others on a 1-4. This surprise bonus does not work when they are emitting their odour. They have bony fins along their skulls, and dark reptilian eyes.
Treasure: Individual 2d6 ep; Lair 1d6×1,000 cp (25%), 1d6×1,000 sp (30%), 1d6×1,000 ep (35%), 1d10×1,000 gp (40%), 1d4×100 pp (25%), 4d10 gems (60%), 3d10 jewellery (50%), 3 magic items (30%)
OSRIC