Size:
Type:
± Construct
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
± 30'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 toot (1d6)
Circumstance: Combat
1d6 toot, 1d4 bang, 2d8 clash, cause fear ding
Offense
2 bang (1d4)
Circumstance: Combat
1d6 toot, 1d4 bang, 2d8 clash, cause fear ding
Offense
1 clash (2d8)
Circumstance: Combat
1d6 toot, 1d4 bang, 2d8 clash, cause fear ding
Offense
1 ding (cause fear)
Circumstance: Combat
1d6 toot, 1d4 bang, 2d8 clash, cause fear ding
Special
Ding
Once every three rounds the cacophony may use its "ding", causing one target to save vs. Spells or run in fear for 2 turns, as the spell cause fear.
Environments
any
A band of magically-animated instruments brought about by the lingering attachments of failed bards
A Cacophony consists of a band of magically-animated instruments brought about by the lingering attachments of failed bards. It will attempt to find audiences to perform to, and upon finding one it will "perform" (IE. attacks) until either the cacophony or the audience is defeated.
Instruments worth 2d12×100 gp can be obtained if the cacophony is defeated in a non-destructive manner.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A band of magically-animated instruments brought about by the lingering attachments of failed bards
A Cacophony consists of a band of magically-animated instruments brought about by the lingering attachments of failed bards. It will attempt to find audiences to perform to, and upon finding one it will "perform" (IE. attacks) until either the cacophony or the audience is defeated.
Instruments worth 2d12×100 gp can be obtained if the cacophony is defeated in a non-destructive manner.
Basic Fantasy Field Guide Omnibus