Size:
± Medium
Type:
± Fiend
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 110 (20d8 + 20)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Deadly Dagger
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (3d4 + 4) piercing damage. Target must make a DC 15 Constitution save or be subject to a harm spell (see below).
Action
Harm (recharge 5-6)
On a successful deadly dagger hit, the target must make a DC 15 Constitution saving throw. On a failure, the target is affected as if by a harm spell. On a success the target takes half damage as described under harm. In either case, the silent assassin cannot cause the harm effect again until the ability recharges.
Special
Ambusher
A silent assassin has advantage on attack rolls against any creature it surprises.
Special
Stealthy
A silent assassin has advantage on all Dexterity (Stealth) checks.
These creatures are fiends summoned only to kill. As their name implies, silent assassins do not speak, but understand any commands that they are given. When summoned, a silent assassin must be given a single target, which it pursues relentlessly until it or the silent assassin is slain. If destroyed, a silent assassin vanishes, drawn back to its home plane, leaving only its dagger behind. Legend holds that slain silent assassins are forced to endure millennia as lesser demons before their original forms are restored. A dagger left behind by a destroyed assassin cannot be used to inflict harm, but remains magical, with a +2 to hit and doing 3d4 + 2 piercing damage.
5e SRD
Actions/Abilities/Traits: D&D 5e
These creatures are fiends summoned only to kill. As their name implies, silent assassins do not speak, but understand any commands that they are given. When summoned, a silent assassin must be given a single target, which it pursues relentlessly until it or the silent assassin is slain. If destroyed, a silent assassin vanishes, drawn back to its home plane, leaving only its dagger behind. Legend holds that slain silent assassins are forced to endure millennia as lesser demons before their original forms are restored. A dagger left behind by a destroyed assassin cannot be used to inflict harm, but remains magical, with a +2 to hit and doing 3d4 + 2 piercing damage.
5e SRD