Size:
± Medium
Type:
± Monstrosity
Form:
Temper:
# App:
± 1d12
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
± 10 ft.
Flight:
± 60 ft. (good)
Swim:
± 20 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
any
Offense
1 Attack
Circumstance: Combat
2d4
Offense
Special Attacks
Circumstance: Combat
Nil
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
All saves at +4
Special
Triggered Animation
Animate only when triggered by a certain event. Their trigger must be something simple like someone entering a room, lifting a chest, or opening a door. Once animated they will do their utmost to prevent the trigger from continuing. When their task is complete they will return to their previous place and form.
Special
Weapon Resistance
Normal weapons do half damage and magical weapons score full damage, but without their additional magical effects. Additionally any weapon that hits a caryatid column has a 25% chance of breaking. For each plus that the weapon has reduces the chance of breaking by 5%; consider any magical weapons without any pluses as a +1.
Special
Disguise
In their dormant state they are almost indistinguishable from a normal statue. The only indication of their true nature is a faint outline of sword held in one hand.
Intricately-carved columns in the shape of a person, created as guardians
Caryatid columns share many similarities to stone golems, being created in much the same way. They appear as intricately-carved columns in the shape of a person, usually in pairs. The most common type is maidens, however they can resemble practically anyone. In their dormant state they are almost indistinguishable from a normal statue. The only indication of their true nature is a faint outline of sword held in one hand. They are created as guardians and will animate only when triggered by a certain event. Their trigger must be something simple like someone entering a room, lifting a chest, or opening a door. Once animated they will do their utmost to prevent the trigger from continuing. When their task is complete they will return to their previous place and form.
The caryatid column's main purpose is not combat, but if pressed they will use their swords and attack. They attack as 5 HD monsters. Normal weapons do half damage and magical weapons score full damage, but without their additional magical effects. Additionally any weapon that hits a caryatid column has a 25% chance of breaking. For each plus that the weapon has reduces the chance of breaking by 5%; consider any magical
OSRIC
Actions/Abilities/Traits: OSRIC
Intricately-carved columns in the shape of a person, created as guardians
Caryatid columns share many similarities to stone golems, being created in much the same way. They appear as intricately-carved columns in the shape of a person, usually in pairs. The most common type is maidens, however they can resemble practically anyone. In their dormant state they are almost indistinguishable from a normal statue. The only indication of their true nature is a faint outline of sword held in one hand. They are created as guardians and will animate only when triggered by a certain event. Their trigger must be something simple like someone entering a room, lifting a chest, or opening a door. Once animated they will do their utmost to prevent the trigger from continuing. When their task is complete they will return to their previous place and form.
The caryatid column's main purpose is not combat, but if pressed they will use their swords and attack. They attack as 5 HD monsters. Normal weapons do half damage and magical weapons score full damage, but without their additional magical effects. Additionally any weapon that hits a caryatid column has a 25% chance of breaking. For each plus that the weapon has reduces the chance of breaking by 5%; consider any magical
OSRIC