Size:
± Large (13-ft+)
Type:
± Giant
Form:
Temper:
# App:
± 1, Wild 1d2, Lair 1d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
± 30 ft.
Flight:
± 90 ft. (good)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 giant weapon
Circumstance: Combat
3d6 giant weapon (right hand), 2d8 giant weapon (left hand)
Special
Two-Headed
Because each arm is controlled by a different head, the ettin may attack with both weapons, even against separate enemies.
Special
Great Strength
Adds +4 to damage rolls due to its great strength.
Special
Cunning Ambush
Although quite stupid, ettins can be quite cunning, often setting up ambushes rather than charging into a fair fight.
Environments
any
A vicious and unpredictable 2-headed giant with thick, gray hide
An Ettin is a vicious and unpredictable 2-headed giant. Ettin skin resembles the thick, gray hide of an elephant, though this is actually grime and filth encrusting its rarely-washed skin. Adult ettins tower at around 13 feet tall.
Ettins have no language of their own, but speaks a corrupted combination of Orc and Giant. This speech is debased enough that those who know these languages can understand only understand words here and there in an ettin's speech.
Although ettins are quite stupid, they can be quite cunning, often setting up ambushes rather than charging into a fair fight. An ettin typically wields a spear in each hand, adding +4 to damage rolls due to its great strength. Because each arm is controlled by a different head, the ettin may attack with both weapons, even against separate enemies.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
underdark
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
underdark
Offense
2 Attacks
Circumstance: Combat
2d8/3d6
Treasure
Treasure: Individual: 2d10 gp, 1d6 gems (25%), 1d4 jewellery (20%) 2 magic items; Lair: 2d6×1,000 gp (70%)
Special
Two Heads
Each head controls one arm. The right side is slightly dominant, and can cause 3d6 damage whereas the left can inflict 2d8. Ettins are seldom surprised because one head or the other is usually keeping watch.
Large, nocturnal two-headed creatures that live below ground
Ettins are large, nocturnal creatures that live below ground. They have two heads, each of which controls one arm. The right side is slightly dominant, and can cause 3d6 damage whereas the left can inflict 2d8. Ettins are seldom surprised because one head or the other is usually keeping watch.
Description: Ettins are dirty creatures that wear tattered skins and often use wicked weapons, such as barbed clubs. They share some affinity to orcs, witnessed in their pig-like faces.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Attack of Opportunity
Ability
Independent Brains
Each of an ettin's heads rolls its own initiative and has its own turn. Neither head can Delay. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the ettin's arms, but both can move the legs. Any ability that would sever an ettin's head (such as the vorpal weapon property) doesn't cause the ettin to die if it still has its other head, but does cause it to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of the ettin's heads.
Offense
Melee
Circumstance: combat round (melee)
flail +16 [+11/+6] (disarm, reach 10 feet, sweep, trip), Damage 2d6+10 bludgeoning
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
flail (2)
Language
and Orcish
Jotun
pidgin of Goblin
Perception
low-light vision
Actions/Abilities/Traits: Pathfinder 2e
A vicious and unpredictable 2-headed giant with thick, gray hide
An Ettin is a vicious and unpredictable 2-headed giant. Ettin skin resembles the thick, gray hide of an elephant, though this is actually grime and filth encrusting its rarely-washed skin. Adult ettins tower at around 13 feet tall.
Ettins have no language of their own, but speaks a corrupted combination of Orc and Giant. This speech is debased enough that those who know these languages can understand only understand words here and there in an ettin's speech.
Although ettins are quite stupid, they can be quite cunning, often setting up ambushes rather than charging into a fair fight. An ettin typically wields a spear in each hand, adding +4 to damage rolls due to its great strength. Because each arm is controlled by a different head, the ettin may attack with both weapons, even against separate enemies.
Basic Fantasy Field Guide Omnibus
Large, nocturnal two-headed creatures that live below ground
Ettins are large, nocturnal creatures that live below ground. They have two heads, each of which controls one arm. The right side is slightly dominant, and can cause 3d6 damage whereas the left can inflict 2d8. Ettins are seldom surprised because one head or the other is usually keeping watch.
Description: Ettins are dirty creatures that wear tattered skins and often use wicked weapons, such as barbed clubs. They share some affinity to orcs, witnessed in their pig-like faces.
OSRIC