Size:
± Tiny
Type:
± Fey
Form:
Temper:
# App:
± 1, Wild 1d2, Lair 1d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 punch or by spell
Circumstance: Combat
1 punch or by spell
Special
Intelligent
All cat sith are intelligent beings with their own language and many of them also speak the common language of their area, which is often the Elven tongue.
Special
Silent Movement
Can always move without sound.
Special
Invisibility
Have the ability to become invisible at will, entirely or partially.
Special
Long-lived
They are as long-lived as elves.
Environments
forest
A large elven cat as big as a dog, black with a white half-moon on their chest
A Cat Sith, Cait Sith or Cat Sidhe is a large elven cat as big as a dog. They are black with a white half-moon on their chest.
All cat sith are intelligent beings with their own language and many of them also speak the common language of their area, which is often the Elven tongue. Some of them have been known to live in a house where there is no children, where they don't consider themselves to be pets but rather advisers.
They refrain from battle against stronger creatures. They can always move without sound and have the ability to become invisible at will, entirely or partially. They are as long-lived as elves.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Cat Sith's Mark
(curse, misfortune) A creature hit by a cat sith's claw must succeed at a DC 23 Will save or be cursed with misfortune. Whenever the cursed creature rolls a critical success on a skill check or saving throw, it gets a success instead. Each day, a cursed creature can attempt a DC 10 flat check to break the curse.
Ability
Ill Omen
1 penalty to attack rolls, skill checks, and saving throws while within the ill omen aura and becomes immune to fortune effects for 1 day.
Ability
Occult Innate Spells
DC 23; 3rd humanoid form (at will); 2nd paranoia (x2)
Ability
Steal Soul
(necromancy, occult) The cat sith touches a dying creature or a creature that died within the past 3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude save; on a failure, its dying value increases by 1 (or 2 on a critical failure). If the target is dead, it receives no save and its soul is imprisoned in the cat sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned, the creature can't be brought back to life by any means short of a wish or miracle. The cat sith can hold only one soul at a time and can release a soul as a free action.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+7/+2], Damage 2d12+3 piercing
Trait
Fey
Creatures of the First World are called the fey.
Immunity
misfortune effects
Language
speak with animals
Sylvan
Perception
low-light vision
Weakness
cold iron 5
Actions/Abilities/Traits: Pathfinder 2e
A large elven cat as big as a dog, black with a white half-moon on their chest
A Cat Sith, Cait Sith or Cat Sidhe is a large elven cat as big as a dog. They are black with a white half-moon on their chest.
All cat sith are intelligent beings with their own language and many of them also speak the common language of their area, which is often the Elven tongue. Some of them have been known to live in a house where there is no children, where they don't consider themselves to be pets but rather advisers.
They refrain from battle against stronger creatures. They can always move without sound and have the ability to become invisible at will, entirely or partially. They are as long-lived as elves.
Basic Fantasy Field Guide Omnibus