Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target is grappled (escape DC 16). The target must also make a successful DC 16 Constitution saving throw or become poisoned. While poisoned this way, the target is unconscious and takes 1d4 Strength damage at the start of each of its turns. The poisoning ends after 4 rounds or when the target makes a successful DC 16 Constitution save at the end of its turn.
Action
Claw
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Action
Multiattack
The chelicerae makes one bite attack and two claw attacks.
Special
1st level
burning hands, detect magic, expeditious retreat, ray of sickness
Special
2nd level
hold person, invisibility, scorching ray
Special
3rd level
animate dead, haste, lightning bolt
Special
4th level
phantasmal killer
Special
Cantrips
acid splash, mage hand, minor illusion, true strike
Special
Magic Resistance
The chelicerae has advantage on saving throws against spells and other magical effects.
Special
Siphon Spell Slots
The chelicerae cannot replenish its spells naturally. Instead, it uses grappled spellcasters as spell reservoirs, draining uncast spells to power its own casting. Whenever the chelicerae wishes to cast a spell, it consumes a number of spell slots from its victim equal to the spell slots necessary to cast the spell. If the victim has too few spell slots available, the chelicerae cannot cast that spell. However, the chelicerae can also draw out spell slots from drained spellcasters or creatures without magic ability. Instead of moving, the chelicerae can inflict 1d4 Wisdom damage to any creature grappled in its mandibles, adding 2 spell slots to its spell reservoir for every point of damage inflicted. A victim reduced to 0 Wisdom cannot power any more magical abilities. Victims do not heal ability damage or regain spell slots while this grapple is maintained.
Special
Spellcasting
The chelicerae is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells. The chelicerae has the following wizard spells prepared:
Special
Spider Climb
Chelicerae can climb difficult surfaces, including upside down on ceilings, without requiring an ability check.