Size:
± Medium
Type:
± Construct
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 105
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 19
Dexterity: 10
Constitution: 17
Intelligence: 3
Wisdon: 10
Charisma: 1
Senses
darkvision 60 ft.
Trait
Magic Resistance
The clockwork has advantage on saving throws against spells and other magical effects.
Passive Perception: 10
Trait
Unusual Nature
The clockwork doesn't require air, food, drink, or sleep.
Immunities
Condition Immunities
charmed
exhaustion
frightened
paralyzed
petrified
poisoned
Immunities
Damage Immunities
poison
Offense
Slam
Circumstance: Melee
6 to hit, reach 5 ft., one target. (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.
Reaction
Intercept Attack
In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.
Languages
understands one language of its creator but can't speak
Environments
forest
grassland
hill
mountain
The thick plates of stone riveted onto a stone defender give it substantial protection. Its chief role is as a bodyguard.
5e Tools
Actions/Abilities/Traits: D&D 5e
The thick plates of stone riveted onto a stone defender give it substantial protection. Its chief role is as a bodyguard.
5e Tools