Size:
± Medium
Type:
± Celestial
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 44
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20
Climb/Arboreal:
Flight:
± Array
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 8
Dexterity: 14
Constitution: 12
Intelligence: 16
Wisdon: 15
Charisma: 14
Saving Throws
Saving Throw Bonuses
Intelligence: +5
Wisdom: +4
Skills
insight: +4
perception: +6
Offense
Flying Brick
Circumstance: Ranged
5 to hit, range 90 ft., one target. (1d8 + 3) bludgeoning damage.
Action
Multiattack
The dabus makes two Flying Brick attacks.
Action
Grasping Ground {@recharge}
The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to sprout clutching appendages made of stone. Each creature of the dabus's choice in that area must succeed on a 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled condition (escape 13). While grappled in this way, the creature has the restrained condition. The appendages vanish after 1 minute or if the dabus's concentration ends (as if concentration||concentrating on a spell).
Trait
Physical Restraint
The dabus doesn't make melee attacks or opportunity attacks, even in self-defense.
Trait
Symbol Speech
A dabus communicates by creating illusory symbols and pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a message can decipher it with a successful 10 Intelligence (Investigation) check (no action required).
Trait
Passive Perception
16
Immunities
Condition Immunities
exhaustion
Senses
darkvision 60 ft.
Languages
understands all languages but can't speak; communicates via Symbol Speech
Among the bustling throngs of Sigil's streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil's infrastructure not only to effect repairs but also to combat individuals who disrupt the city's operations or violate the Lady's edicts, hurling bricks at troublemakers and subduing them by causing the streets to sprout grasping cobblestone hands.
When dabus communicate, rather than speaking or signing words, they create esoteric illusory images and symbols in front of themselves. Scholars have yet to determine the origin of dabus's difficult-to-comprehend rebuses, though some speculate their etymology predates Sigil itself.
5e Tools
Actions/Abilities/Traits: D&D 5e
Among the bustling throngs of Sigil's streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil's infrastructure not only to effect repairs but also to combat individuals who disrupt the city's operations or violate the Lady's edicts, hurling bricks at troublemakers and subduing them by causing the streets to sprout grasping cobblestone hands.
When dabus communicate, rather than speaking or signing words, they create esoteric illusory images and symbols in front of themselves. Scholars have yet to determine the origin of dabus's difficult-to-comprehend rebuses, though some speculate their etymology predates Sigil itself.
5e Tools