The bruiser has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Passive Perception: 15
Action
Multiattack
The bruiser makes three Pummel attacks and uses Glare.
Action
Glare
wis 14, one creature the bruiser can see within 30 feet. The target has the Frightened condition until the start of the bruiser's next turn.
Offense
Pummel
Circumstance: Melee
9, reach 5 ft. (2d6 + 5) Bludgeoning damage.
Reaction
Smackback
The bruiser takes damage from a creature within 5 feet. The bruiser makes one Pummel attack, targeting the triggering creature.
Languages
Common
Gnoll
Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
5e Tools
Actions/Abilities/Traits: D&D 5e (Daask Bruiser)
Actions/Abilities/Traits: D&D 5e (Daask Raider)
Actions/Abilities/Traits: D&D 5e (Daask Raider)
Saving Throws
Saving Throw Bonuses
Strength: +5
Attributes
Strength: 16
Dexterity: 12
Constitution: 13
Intelligence: 10
Wisdon: 11
Charisma: 8
Skills
athletics: +5
perception: +2
Senses
Darkvision 60 ft.
Trait
Pack Tactics
The raider has Advantage on an attack roll against a creature if at least one of the raider's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Passive Perception: 12
Offense
Pummel
Circumstance: Melee
5, reach 5 ft. (1d4 + 3) Bludgeoning damage.
Reaction
Smackback
The raider takes damage from a creature within 5 feet. The raider makes one Pummel attack, targeting the triggering creature.
Languages
Common
Gnoll
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.