Size:
Type:
± Outsider
Form:
Temper:
# App:
± 1 (+ 1 mount)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 slam or 1 weapon
Circumstance: Combat
1d6 slam, by weapon
Special
Cleric spell abilities
Has Cleric spell abilities of 3rd to 5th level (based on its hit dice).
Special
Damage resistance
Takes half damage from non-magical weapons. Can only be damaged by magical weapons.
Special
Immunities
Immune to **sleep**, **charm**, **hold** magic and **fear**.
Special
Darkvision
Darkvision out to 60 feet.
Special
Hallowed ground weakness
If a dread horsemen stands on hallowed ground, it loses its Clerical abilities and suffers a -4 penalty on all checks and saves. It can instantly tell when it enters a hallowed area and will leave immediately.
Special
Banishment
If reduced to 0 Hit Points, a dread horseman is not destroyed but disappears in a blaze of hellish green flames, banished back to the infernal realm, along with all equipment it carries. Once banished, it cannot come back to the mortal world for an entire year. To truly destroy one it must be restrained, its skull removed and placed in a blessed oaken box, and then burned.
Environments
planar
Hell's skeletal cavalry warriors in charred blackened plate mail
Dread Horsemen are Hell's cavalry and outriders. These skeletal warriors wear charred blackened plate mail and prefer to run down their foes and dispatch them with a **battleaxe +1**. Mounted on a skeletal steed (page 237), a zombie horse (page 287), or for the more powerful and influential of them, on a nightmare (page 155).
A dread horseman also has Cleric spell abilities of 3rd to 5th level (based on its hit dice), and takes half damage from non-magical weapons, is immune to **sleep**, **charm**, **hold** magic and **fear,** and like other infernals can only be damaged by magical weapons. They also have Darkvision out to 60 feet.
If a dread horsemen stands on hallowed ground, it loses its Clerical abilities and suffers a -4 penalty on all checks and saves. It can instantly tell when it enters a hallowed area and will leave immediately.
If reduced to 0 Hit Points, a dread horseman is not destroyed but disappears in a blaze of hellish green flames, banished back to the infernal realm, along with all equipment it carries. Once banished, it cannot come back to the mortal world for an entire year. To truly destroy one it must be restrained, its skull removed and placed in a blesse
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Hell's skeletal cavalry warriors in charred blackened plate mail
Dread Horsemen are Hell's cavalry and outriders. These skeletal warriors wear charred blackened plate mail and prefer to run down their foes and dispatch them with a **battleaxe +1**. Mounted on a skeletal steed (page 237), a zombie horse (page 287), or for the more powerful and influential of them, on a nightmare (page 155).
A dread horseman also has Cleric spell abilities of 3rd to 5th level (based on its hit dice), and takes half damage from non-magical weapons, is immune to **sleep**, **charm**, **hold** magic and **fear,** and like other infernals can only be damaged by magical weapons. They also have Darkvision out to 60 feet.
If a dread horsemen stands on hallowed ground, it loses its Clerical abilities and suffers a -4 penalty on all checks and saves. It can instantly tell when it enters a hallowed area and will leave immediately.
If reduced to 0 Hit Points, a dread horseman is not destroyed but disappears in a blaze of hellish green flames, banished back to the infernal realm, along with all equipment it carries. Once banished, it cannot come back to the mortal world for an entire year. To truly destroy one it must be restrained, its skull removed and placed in a blesse
Basic Fantasy Field Guide Omnibus