Size:
Type:
± Animal
Form:
Temper:
# App:
± 1d3, Wild 1d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 tongue or 1 bite
Circumstance: Combat
grab or 2d6
Special
Camouflage
Can change color to blend into surroundings, surprising prey on 1-4 on 1d6.
Special
Sticky Tongue
Long tongue springs out up to 20' forward. The sticky muscular ball on the end grabs prey and drags it to the chameleon's mouth, doing bite damage automatically on the following round (and all subsequent rounds, until the chameleon is killed or fails a morale check, or until the prey is dead).
Environments
jungle
Giant chameleons that can change color to blend into surroundings
Giant horned chameleons average 8' to 10' in length. They are typically green, but can change color to blend into their surroundings, allowing them to surprise prey on 1-4 on 1d6. Giant horned chameleon have very long tongues, able to spring out up to 20' forward; the sticky muscular ball on the end grabs on to the chameleon's prey, and the chameleon then drags the prey to its mouth, doing bite damage automatically on the following round (and all subsequent rounds, until the chameleon is killed or fails a morale check, or until the prey is dead).
The horns of the giant horned chameleon are used only in mating rituals, not in combat.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Action
tongue/bite
1 * tongue/bite (2d4), 1 * horn (1d6), 1 * tail (knock down)
Special
Surprise
On a 1-5, due to camouflage.
Action
horn
1 * tongue/bite (2d4), 1 * horn (1d6), 1 * tail (knock down)
Special
Sticky tongue
Can attack targets up to 5' away. If the attack succeeds, the victim is dragged to the mouth and bitten (2d4 damage).
Action
tail
1 * tongue/bite (2d4), 1 * horn (1d6), 1 * tail (knock down)
Actions/Abilities/Traits: OSE
Giant chameleons that can change color to blend into surroundings
Giant horned chameleons average 8' to 10' in length. They are typically green, but can change color to blend into their surroundings, allowing them to surprise prey on 1-4 on 1d6. Giant horned chameleon have very long tongues, able to spring out up to 20' forward; the sticky muscular ball on the end grabs on to the chameleon's prey, and the chameleon then drags the prey to its mouth, doing bite damage automatically on the following round (and all subsequent rounds, until the chameleon is killed or fails a morale check, or until the prey is dead).
The horns of the giant horned chameleon are used only in mating rituals, not in combat.
Basic Fantasy Role-Playing Game