Size:
Medium
Type:
Humanoid
Form:
biped
Temper:
# App:
± solitary, pair, band (3-8), or tribe (9-16)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
lurker
Ground:
± 30 ft.
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 2e
Ability
Camouflaged Step
The skulk gains the benefit of the Cover Tracks action in forests and subterranean settings without moving at half Speed.
Ability
Chameleon Skin
The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to Stealth checks to Hide.
Ability
Sneak Attack
A skulk's Strikes deal an extra 1d6 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
shortsword +8 [+4/+0] (agile, finesse, versatile S), Damage 1d6+2 piercing
Offense
Ranged
Circumstance: combat round (ranged)
dagger +8 [+4/+0] (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Skulk
Skulks are a family of humanoids whose skin can shift coloration to aid in stealth.
Item
dagger (2)
shortsword
Language
Common
Perception
low-light vision
Actions/Abilities/Traits: Pathfinder 2e