Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Change Shape
(concentrate, polymorph, primal, transmutation) The gimmerling changes into its natural form or that of any humanoid. In humanoid form, it loses its treacherous aura, and its equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the matching Strike. If it loses its claw Strike, it gains a fist Strike that is identical except that it deals bludgeoning damage.
Ability
Critical Failure
As failure, and the target is knocked prone.
Ability
Critical Success
The target is unaffected.
Ability
Disarm
Circumstance: The gimmerling's last action was a success with a Strike that has
The gimmerling knocks a held or carried weapon to the ground in the target's space.
Ability
Failure
The target takes 2d10 bludgeoning damage and is flat-footed until the start of its next turn.
Ability
Hungersense
Hungersense allows the gimmerling to sense creatures that require food to live.
Ability
Sneak Attack
The gimmerling deals 2d6 extra precision damage to flat-footed creatures.
Ability
Success
The target is flat-footed until the start of its next turn.
Ability
Treacherous Aura
(aura, primal, transmutation) 15 feet. Tangled roots, jagged divots, sharp rocks and other hazards appear on surfaces in the aura, creating difficult terrain.
Ability
Trickster's Step
The gimmerling ignores difficult terrain and doesn't trigger traps with its movement.
Ability
Trip Up
Circumstance: Trigger: A creature critically fails a melee attack to hit the gi
The triggering creature must attempt a DC 32 Reflex save.
Offense
Melee
Circumstance: combat round (melee)
claw +26 [+22/+18] (agile, finesse), Damage 2d8+7 slashing plus Disarm
Offense
Ranged
Circumstance: combat round (ranged)
hand crossbow +28 [+23/+18] (range increment 60 feet, reload 1), Damage 2d6+3 piercing plus 2d6 poison
Trait
Fey
Creatures of the First World are called the fey.
Item
+1 striking hand crossbow (20 bolts)
Language
Aklo
Common
Sylvan
Perception
hungersense (imprecise) 30 feet
low-light vision
Weakness
cold iron 10