Size:
Type:
± Undead
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite
Circumstance: Combat
2d6
Special
Never Surprised
A grim is never surprised and will lurk invisibly and silently.
Special
Magical Weapon Immunity
A grim may only be hit with magical weapons.
Special
Spell Immunities
Immune to charm, hold, sleep, and illusion spells.
Special
See Invisible
Can see invisible beings and magic auras.
Special
Cannot be Turned
It cannot be Turned.
Special
Healing Lick
The lick of a grim can cure light wounds, cure disease, and neutralize poison.
Special
Barking
The barking of a grim can dispel evil.
Special
Howling
The howling of a grim can Turn undead as a 10th-level Cleric and can be heard a mile away.
Environments
city
A dog buried in a temple or graveyard that rises as its guardian
A dog buried in the corner of a temple or a graveyard will rise up as a Grim and will become its guardian. A grim will appear as a large dog regardless of its actual size in its previous life.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A dog buried in a temple or graveyard that rises as its guardian
A dog buried in the corner of a temple or a graveyard will rise up as a Grim and will become its guardian. A grim will appear as a large dog regardless of its actual size in its previous life.
Basic Fantasy Field Guide Omnibus