Size:
± Large
Type:
± Fiend
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 52
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 10
Climb/Arboreal:
Flight:
± Array
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 18
Dexterity: 15
Constitution: 12
Intelligence: 10
Wisdon: 10
Charisma: 7
Saving Throws
Saving Throw Bonuses
Dexterity: +5
Wisdom: +3
Offense
Sting
Circumstance: Melee
7 to hit, reach 5 ft., one creature. (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Offense
Sword Talons
Circumstance: Melee
7 to hit, reach 5 ft., one target. (2d6 + 4) piercing damage.
Action
Multiattack
The hellwasp makes two attacks: one with its sting and one with its sword talons.
Trait
Magic Weapons
The hellwasp's weapon attacks are magical.
Trait
Passive Perception
10
Immunities
Damage Immunities
fire
Vulnerabilities
cold
Senses
darkvision 60 ft.
Languages
Infernal
telepathy 300 ft. (with other hellwasps only)
A hellwasp is an intelligent, malevolent insect native to the Nine Hells. It has a thick protective carapace, thin metallic wings, and strong legs ending in swordlike talons. It uses its stinger to inject a chemical admixture similar to alchemist's fire into its victims. This same solution carries a paralytic enzyme that renders the victim helpless long enough for the hellwasp to grab its prey and flee.
Hellwasps thrive in hot weather, but extreme cold causes their shells to crack and their metabolisms to shut down. Consequently, they avoid the icy layers of the Nine Hells (Stygia and Cania).
Nests
Hellwasps spew a golden bile similar to amber, which they use to craft enormous nests riddled with chambers and passages. The hellwasps use these nests as communal shelters and food storage. A typical nest is large enough to support a commune of 1d10 + 10 hellwasps, with each hellwasp having an equal voice and role in the society.
Hellwasp Telepathy
Hellwasps communicate with one another via a form of telepathy perceptible only to their kind.
5e Tools
Actions/Abilities/Traits: D&D 5e
A hellwasp is an intelligent, malevolent insect native to the Nine Hells. It has a thick protective carapace, thin metallic wings, and strong legs ending in swordlike talons. It uses its stinger to inject a chemical admixture similar to alchemist's fire into its victims. This same solution carries a paralytic enzyme that renders the victim helpless long enough for the hellwasp to grab its prey and flee.
Hellwasps thrive in hot weather, but extreme cold causes their shells to crack and their metabolisms to shut down. Consequently, they avoid the icy layers of the Nine Hells (Stygia and Cania).
!!Nests
Hellwasps spew a golden bile similar to amber, which they use to craft enormous nests riddled with chambers and passages. The hellwasps use these nests as communal shelters and food storage. A typical nest is large enough to support a commune of 1d10 + 10 hellwasps, with each hellwasp having an equal voice and role in the society.
!!Hellwasp Telepathy
Hellwasps communicate with one another via a form of telepathy perceptible only to their kind.
5e Tools