Size:
± Medium
Type:
± Humanoid
Form:
± biped
Temper:
runs the gamut
# App:
± 0 (10-40)
Lair:
± nomadic camp
Diet:
± omnivore
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 weapon
By weapon
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
desert
Action
weapon
1 * weapon (1d6 or by weapon)
Special
Mounted
On riding horses or (in the desert) on camels.
Special
Arms (desert)
50% of group have: leather armour, shield, lance; 30% have: chainmail, shield, lance; 20% have: leather armour, shortbow.
Special
Arms (steppes)
50% of group have: leather armour, shortbow; 20% have: leather armour, shield, lance; 20% have: chainmail, shortbow; 10% have: chainmail, shield, lance, and may be mounted on a war horse.
Special
Leaders
For every 25 nomads, there is a 2nd level fighter. For every 40 nomads, there is a 4th level fighter.
Special
Camps
Hunting / foraging groups commonly combine and live in a tribe of up to 300 nomad warriors.
Special
Camp leaders
Tribal chief (8th level fighter), plus a 5th level fighter for every 100 nomads. 50% chance of a cleric (9th level); 25% chance of a magic-user (8th level).
Special
Hoard
Only have treasure type A in the camp.
Special
Traders
Often carry trade route tales of faraway lands.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
desert
Offense
1 Attack
Circumstance: Combat
By weapon
Offense
Special Attacks
Circumstance: Combat
Leader types
Defense
Special Defenses
Circumstance: Combat
Leader types
Special
Surprise
Surprise on 1-4 on 1d6 due to their closeness with their surroundings.
Special
Mounted
Always mounted on either light or medium warhorses.
Superstitious tribes who wander steppes and desert regions, living in tents or temporary huts
Nomads are mounted clans that live on steppes, plains or in desert climes. They live by hunting and gathering and are closely tied to their native climate. Due to their closeness with their surroundings, they surprise on 1-4.
Irrespective of the above, there will always be (2) 3rd level clerics and (1) 4th level magic user present.
Nomads will always be mounted on either light or medium warhorses.
OSRIC
Actions/Abilities/Traits: OSRIC
Superstitious tribes who wander steppes and desert regions, living in tents or temporary huts. Demeanour depends on the tribe: some are warlike, others peaceful.
OSE
Superstitious tribes who wander steppes and desert regions, living in tents or temporary huts
Nomads are mounted clans that live on steppes, plains or in desert climes. They live by hunting and gathering and are closely tied to their native climate. Due to their closeness with their surroundings, they surprise on 1-4.
Irrespective of the above, there will always be (2) 3rd level clerics and (1) 4th level magic user present.
Nomads will always be mounted on either light or medium warhorses.
OSRIC