Size:
± Gargantuan
Type:
± Monstrosity
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 227
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 28
Dexterity: 3
Constitution: 25
Intelligence: 4
Wisdon: 10
Charisma: 5
Saving Throws
Saving Throw Bonuses
Strength: +12
Consitution: +10
Offense
Bite
Circumstance: Melee
12 to hit, reach 10 ft., one target. (3d12 + 9) bludgeoning damage.
Action
Shell Defense {@recharge 4}
The tortoise withdraws into its shell, falls prone, and gains a +5 bonus to AC. While the tortoise is in its shell, its speed is 0 and can't increase. The tortoise can emerge from its shell as an action, whereupon it is no longer prone.
Trait
Amphibious
The tortoise can breathe air and water.
Trait
Massive Frame
The tortoise can carry up to 20,000 pounds of weight atop its shell, but moves at half speed if the weight exceeds 10,000 pounds. Medium or smaller creatures can move underneath the tortoise while it's not prone.
Any creature under the tortoise when it falls prone is grappled (escape 18). Until the grapple ends, the creature is prone and restrained.
Trait
Passive Perception
10
Immunities
Damage Immunities
poison
Immunities
Condition Immunities
poisoned
Senses
darkvision 60 ft
Languages
understands Goblin but can't speak
Desolate badlands and soggy marshes are home to the ancient and massive horizonback tortoises of Eastern Wynandir. Nearly fifty feet from nose to tail, and with a habit of remaining stationary for long periods, a horizonback tortoise is easy to mistake for a low hill at a distance. But when these impressive creatures rise to begin their march, the sight inspires fear and awe in equal parts. An omnivore of incredible size, these scavengers prefer to feed on dead vegetation, but make use of whatever edible matter they come across.
5e Tools
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e (Young Horizonback Tortoise)
Actions/Abilities/Traits: D&D 5e (Young Horizonback Tortoise)
Attributes
Strength: 19
Dexterity: 11
Constitution: 15
Intelligence: 2
Wisdon: 12
Charisma: 5
Offense
Bite
Circumstance: Melee
7 to hit, reach 10 ft., one target. (4d6 + 4) piercing damage. If the target is a creature, it must succeed on a 14 Strength saving throw or be knocked prone.
Trait
Amphibious
The young horizonback tortoise can breathe air and water.
Trait
Passive Perception
11
Languages
understands Goblin but can't speak
Actions/Abilities/Traits: D&D 5e (Young Horizonback Tortoise)
Desolate badlands and soggy marshes are home to the ancient and massive horizonback tortoises of Eastern Wynandir. Nearly fifty feet from nose to tail, and with a habit of remaining stationary for long periods, a horizonback tortoise is easy to mistake for a low hill at a distance. But when these impressive creatures rise to begin their march, the sight inspires fear and awe in equal parts. An omnivore of incredible size, these scavengers prefer to feed on dead vegetation, but make use of whatever edible matter they come across.
5e Tools