Size:
± Medium
Type:
± Humanoid
Form:
± biped
Temper:
# App:
± 0 (see below)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120' (40')
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
aquatic-salt
Action
weapon
1 * weapon (1d6 or by weapon)
Special
Ships and crew
Depends where encountered. Rivers or lakes: 1d8 river boats (1d2 * 10 buccaneers each); coastal waters: 1d6 small galleys (1d3+1 * 10 buccaneers each); any: 1d4 longships (1d3+2 * 10 buccaneers each); ocean: 1d3 small warships (1d5+3 * 10 buccaneers each). (See Water Vessels for details on ships.)
Special
Arms
60% of group have: leather armour, sword; 30% have: leather armour, sword, crossbow; 10% have: chainmail, sword, crossbow.
Special
Leaders and captains
For every 30 buccaneers, there is a 4th level fighter. Each ship has a captain (7th level fighter).
Special
Fleet commander
9th level fighter. 30% chance of a magic-user (level 1d2 + 9); 25% chance of a cleric (8th level).
Special
Treasure
Divided between vessels. Instead of carrying aboard, may have a map to where it is buried.
Special
Havens
Lawless, fortified, coastal towns may act as a haven for buccaneers and pirates.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
aquatic-salt
Offense
1 Attack
Circumstance: Combat
By weapon
Offense
Special Attacks
Circumstance: Combat
Leader types
Defense
Special Defenses
Circumstance: Combat
Leader types
Treasure
Treasure: Individual 3d6 sp; Lair 5d6×1,000 gp (60%), 1d8×100 pp (15%), 1d8×10 gems (60%), 5d8 jewellery (50%), 1 map (55%)
Sailors who make a living by raiding coastal settlements and robbing other ships
Buccaneers are found on all large bodies of water, their lair is most always the ship they use for raiding. They are always led by high level fighters as follows:
For every 50 buccaneers: 1 additional 3rd level fighter
For every 100 buccaneers: 1 additional 5th level fighter
The overall captain will be a fighter of 8th to 10th level as follows:
If there are less than 200 buccaneers: 8th level fighter with a lieutenant of 6th level
If there are 200 buccaneers or more: 10th level fighter with a lieutenant of 7th level.
The captain will also have 4 mates (4th level fighters) in addition to his or her lieutenant.
There is a 15% chance of a cleric being present per every 50 buccaneers. The cleric will be between 12th and 15th level (1d4+11).
There is a 10% chance of a magic user being present for every 50 buccaneers; the magic user will be between 6th and 8th level (1d3+5).
OSRIC
Actions/Abilities/Traits: OSRIC
Sailors who make a living by raiding coastal settlements and robbing other ships. Typically ply rivers, lakes, and coastal waters; occasionally oceans.
OSE
Sailors who make a living by raiding coastal settlements and robbing other ships
Buccaneers are found on all large bodies of water, their lair is most always the ship they use for raiding. They are always led by high level fighters as follows:
For every 50 buccaneers: 1 additional 3rd level fighter
For every 100 buccaneers: 1 additional 5th level fighter
The overall captain will be a fighter of 8th to 10th level as follows:
If there are less than 200 buccaneers: 8th level fighter with a lieutenant of 6th level
If there are 200 buccaneers or more: 10th level fighter with a lieutenant of 7th level.
The captain will also have 4 mates (4th level fighters) in addition to his or her lieutenant.
There is a 15% chance of a cleric being present per every 50 buccaneers. The cleric will be between 12th and 15th level (1d4+11).
There is a 10% chance of a magic user being present for every 50 buccaneers; the magic user will be between 6th and 8th level (1d3+5).
OSRIC