Size:
± Gargantuan
Type:
± Celestial
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 202
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
± Array
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 25
Dexterity: 7
Constitution: 17
Intelligence: 6
Wisdon: 14
Charisma: 7
Offense
Tail
Circumstance: Melee
10 to hit, reach 5 ft., one target. (3d10 + 7) bludgeoning damage.
Bonus Action
Flashing Eyes {@recharge}
The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Trait
Unusual Nature
The kindori doesn't require food, drink, or air.
Trait
Passive Perception
12
Senses
darkvision 120 ft.
A kindori lacks a noticeable mouth. The leading edge of its body is dotted with small eyes that can emit bright beams of light, which the creature uses to blind predators before making its escape. Kindori communicate with one another over long distances by sending flashes of light from their eyes and draw their nourishment from the light of suns and stars.
A kindori is large enough to have its own gravity plane and air envelope, enabling smaller creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A kindori might have scavvers feeding on these parasites, which it doesn't mind. An extremely old or sick kindori can be identified by the overgrowth of vines and vegetation on it.
The bones and cartilage of a dead kindori do not deteriorate after parasites devour the creature's flesh. A kindori skeleton can be transformed into a spelljamming ship by placing a spelljamming helm inside it.
Kindori are peaceful creatures but have many natural enemies, including lunar dragons, solar dragons, and various peoples that inhabit Wildspace.
5e Tools
Actions/Abilities/Traits: D&D 5e
A kindori lacks a noticeable mouth. The leading edge of its body is dotted with small eyes that can emit bright beams of light, which the creature uses to blind predators before making its escape. Kindori communicate with one another over long distances by sending flashes of light from their eyes and draw their nourishment from the light of suns and stars.
A kindori is large enough to have its own gravity plane and air envelope, enabling smaller creatures to live and travel on its body. Mosses, molds, and other parasitic organisms grow on its surface, which in turn attract predators to clean them off. A kindori might have scavvers feeding on these parasites, which it doesn't mind. An extremely old or sick kindori can be identified by the overgrowth of vines and vegetation on it.
The bones and cartilage of a dead kindori do not deteriorate after parasites devour the creature's flesh. A kindori skeleton can be transformed into a spelljamming ship by placing a spelljamming helm inside it.
Kindori are peaceful creatures but have many natural enemies, including lunar dragons, solar dragons, and various peoples that inhabit Wildspace.
5e Tools