Size:
Type:
± ?
Form:
Temper:
# App:
± 1d3 (1d3)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60' (20')
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: BECMI (Crystal Living Statue)
Actions/Abilities/Traits: BECMI (Crystal Living Statue)
Action
2
1-6(x2)
Actions/Abilities/Traits: BECMI (Crystal Living Statue)
Actions/Abilities/Traits: BECMI (Iron Living Statue)
Actions/Abilities/Traits: BECMI (Iron Living Statue)
Action
2
1-8 (x2) + Special
Actions/Abilities/Traits: BECMI (Iron Living Statue)
Actions/Abilities/Traits: BECMI (Jade Living Statue)
Actions/Abilities/Traits: BECMI (Jade Living Statue)
Action
2 hands
1-6(x2)
Actions/Abilities/Traits: BECMI (Jade Living Statue)
Actions/Abilities/Traits: BECMI (Rock Living Statue)
Actions/Abilities/Traits: BECMI (Rock Living Statue)
Action
2
2-12(x2)
Actions/Abilities/Traits: BECMI (Rock Living Statue)
Actions/Abilities/Traits: BECMI (Rock/Ooze Living Statue)
Actions/Abilities/Traits: BECMI (Rock/Ooze Living Statue)
Action
2 squirts of ooze
Special
Actions/Abilities/Traits: BECMI (Rock/Ooze Living Statue)
Actions/Abilities/Traits: BECMI (Silver Living Statue)
Actions/Abilities/Traits: BECMI (Silver Living Statue)
Action
1 bite
2-8
Actions/Abilities/Traits: BECMI (Silver Living Statue)
Actions/Abilities/Traits: BECMI (Steel Living Statue)
Actions/Abilities/Traits: BECMI (Steel Living Statue)
Action
2 fists
1-8(x2)
Actions/Abilities/Traits: BECMI (Steel Living Statue)
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Action
blow
2 * blow (1d6)
Special
Immunity
Unaffected by sleep spells.
Action
blow
2 * blow (1d8)
Special
Magical origins
Created by powerful wizards.
Action
magma jet
2 * magma jet (2d6)
Special
Immunity
See main entry.
Special
Attacks
Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).
Special
Immunity
See main entry.
Special
Absorb metals
Hits with non-magical, metal weapons cause damage, but the weapon may become stuck in the statue (save versus spells). Stuck weapons can be removed if the statue is killed.
Special
Attacks
Depend on form of statue (humanoid statues may use weapons, animal statues use claws, etc.).
Special
Immunity
See main entry.
Actions/Abilities/Traits: OSE
Animated statues of any size and material (three types described below; others may be invented by the referee).
OSE