Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 18
Dexterity: 18
Constitution: 18
Intelligence: 14
Wisdon: 16
Charisma: 16
Saving Throws
Saving Throw Bonuses
Dexterity: +9
Consitution: +9
Constitution: +8
Skills
perception: +13
stealth: +9
Offense
Bite (Dire Wolf or Hybrid Form Only)
Circumstance: Melee
9 to hit, reach 5 ft., one target. (2d8 + 4) piercing damage plus 14 (4d6) necrotic damage. If the target is a Humanoid, it must succeed on a 17 Constitution saving throw or be cursed with loup garou lycanthropy.
Offense
Claws (Dire Wolf or Hybrid Form Only)
Circumstance: Melee
9 to hit, reach 5 ft., one target. (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a 17 Strength saving throw or be knocked prone.
Offense
Longsword (Humanoid Form Only)
Circumstance: Melee
9 to hit, reach 5 ft., one target. (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
Action
Multiattack
The loup garou makes two attacks: two with its Longsword (humanoid form) or one with its Bite and one with its Claws (dire wolf or hybrid form).
Legendary Action
Swipe
The loup garou makes one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only).
Legendary Action
Mauling Pounce (Costs 2 Actions)
The loup garou moves up to its speed without provoking opportunity attacks, and it can make one Claws attack (dire wolf or hybrid form only) or one Longsword attack (humanoid form only) against each creature it moves past.
Legendary Action
Bite (Costs 3 Actions)
The loup garou changes into hybrid or dire wolf form and then makes one Bite attack.
Bonus Action
Change Shape
The loup garou polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Trait
Blood Frenzy
The loup garou has advantage on attack rolls against a creature that doesn't have all its hit points.
Trait
Legendary Resistance (2/Day)
When the loup garou fails a saving throw, it can choose to succeed instead.
Trait
Regeneration
The loup garou regains 10 hit points at the start of each of its turns. If the loup garou takes damage from a silver weapon, this trait doesn't function at the start of the loup garou's next turn. The loup garou dies only if it starts its turn with 0 hit points and doesn't regenerate.
Trait
Passive Perception
23
Items
longsword
Immunities
Condition Immunities
charmed
frightened
Senses
darkvision 120 ft.
Languages
Common (can't speak in wolf form)
Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou aggressively spread the plague of lycanthropy. Only through the death of a loup garou might those afflicted by it escape their curse.
Loup Garou Lycanthropy
A Humanoid who succumbs to a loup garou's lycanthropy becomes a werewolf. This form of lycanthropy can't be removed while the loup garou that inflicted the curse lives. See the Monster Manual for details on lycanthropy.
Once a loup garou is slain, a remove curse spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a 17 Constitution saving throw. On a success, the curse is broken, and the target returns to its normal form and gains 3 levels of exhaustion. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1 month.
5e Tools
Actions/Abilities/Traits: D&D 5e