Size:
± Medium
Type:
± Aberration
Form:
Temper:
# App:
± solitary
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 91 (14d8 + 28)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40 ft.
Climb/Arboreal:
± 20 ft.
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
At will
chameleon stride, pass without trace
Special
Constant
feather step
Special
Creature of the Night (Su)
A mngwa exists only at night, appearing at sunset and fading away at sunrise. It receives the benefit of a heal spell (CL 15th) each night when it reappears. A mngwa's connection to darkness is so strong that it has sunlight powerlessness even within the effects of a daylight spell. However, a daylight spell that affects a mngwa loses 10 minutes of duration for each round it affects a mngwa in this way.
Special
Focus of Hate (Su)
A mngwa comes into being to punish a hated creature or group of creatures, and survives only as long as its focus of hate exists. The mngwa fades away permanently if its focus of hate dies (or if all members of the group die). A mngwa knows the direction and general distance to its focus of hate (or the nearest member in the case of a group). This sense can be blocked by any effect that blocks scrying. While its focus of hate exists, a mngwa destroyed through violence fades away and reappears fully restored in 1d4+1 days. The only way to permanently destroy a mngwa is to appease the spirits responsible for its creation-typically by killing its focus of hate or redressing the wrong that angered the spirits.
Special
Jungle Stealth (Ex)
A mngwa in forest terrain can move at full speed using the Stealth skill without penalty.
Special
Murderous Claws (Ex)
A mngwa deals an additional 1d6 points of bleed damage with its claw and rake attacks, and each subsequent successful claw and rake attack increases the amount of bleed damage by 1 (up to a maximum of 1d6+7 points of bleed damage). A successful DC 20 Heal check or the application of any magical healing stops the bleeding.
Treasure
none
Environments
warm forests
Actions/Abilities/Traits: Pathfinder 1e
Ethereal Lions. The elusive mngwa are the offspring of a sentient feline beast from the Ethereal Plane that mated with a lioness long ago. Also called nunda ("smoke-cats"), mngwas are strong and cunning hunters that can elude pursuit or approach their prey unnoticed by disappearing into the ether for a brief time.
Rocky Terrain. Mngwas choose their hunting ground carefully, avoiding flatlands where competing predators are plentiful. They favor rocky and treacherous terrain where their talent for dancing along the veil between worlds allows them to easily outmaneuver their prey.
Feline Allies. The strongest mngwa recruit other great cats into their prides, though these associations tend to be short-lived. They hunt with especially savage groups of nkosi, though only a great pridelord can command one during a hunt. When the hunt is over, the mngwa move on, and sometimes they take one of the young nkosi with them to become a shaman.
5e SRD