Actions/Abilities/Traits: Pathfinder 2e
Ability
Primal Innate Spells
DC 27; 5th control water; 4th create water (at will), entangle, obscuring mist, sound burst (at will); Constant (2nd) pass without trace, speak with animals
Ability
Rituals
DC 27; 4th plant growth
Ability
Song of the Swamp
Frequency:
once per 10 minutes
Effect: The mobogo unleashes a booming croak. All boggards and mobogos within 50 feet gain a +2 status bonus to damage rolls and saves against fear for 1 round. Other creatures in the area of effect must attempt a DC 27 Will save. Success The creature is unaffected and is temporarily immune for 24 hours. Failure The creature is slowed 1 for 1d4 rounds. Critical Failure The creature is slowed 2 for 1d4 rounds.
Ability
Swamp Stride
A mobogo ignores difficult terrain caused by swamp terrain features.
Ability
Tongue Grab
A creature hit by the mobogo's tongue becomes grabbed by the mobogo. The creature isn't immobilized, but it can't move beyond the reach of the mobogo's tongue. A creature can sever the tongue with a Strike against AC 27 that deals at least 10 slashing damage. This deals no damage to the mobogo but prevents it from using its tongue Strike until it regrows its tongue, which takes 1 round. The mobogo can move without ending the Grab as long as the creature remains within the tongue's reach.
Ability
Tongue Reposition
The mobogo attempts to move a creature grabbed by its tongue. The mobogo rolls an Athletics check against the creature's Fortitude DC. On a success, the mobogo moves the creature into any space within the tongue's reach. If it wishes, the mobogo can transfer the grabbed creature to its jaws.
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (reach 10 feet), Damage 2d12+13 piercing plus Improved Grab
Offense
Swallow Whole
Large, 2d12+6 bludgeoning, Rupture 19
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
Boggard
speak with animals
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e