Size:
Type:
± Monstrous Humanoid
Form:
Temper:
# App:
± 1d6, Wild 1d6, Lair 1d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
2 claws
Circumstance: Combat
1d8 claw, 1d12 bite
Offense
1 bite
Circumstance: Combat
1d8 claw, 1d12 bite
Special
Stealth
Can hide and move as silently as a Thief equal to their hit dice.
Special
Regeneration
Heal 3 HP each round after being injured when standing in dark or dim conditions. This rate is reduced to 1 HP when the night troll is in brightly-lit areas. A night troll reduced to 0 HP is not dead but only disabled for 2d6 rounds, at which point it will heal either 3 or 1 HP depending on the lighting conditions. Often 'play dead'. Fire and acid do not stop regeneration. If a continual light spell is cast upon the troll, its regeneration ceases completely for the duration of the spell.
Special
Sunlight Vulnerability
Exposing a night troll to direct sunlight destroys the creature. A night troll can only act for three rounds and is destroyed completely on the fourth should it not escape the sun's rays.
Special
Limb Regeneration
If a night troll loses a limb or body part, the lost portion regrows in one turn; or, the creature can reattach the severed member instantly by holding it against the stump.
Environments
any
A shadowy relative of the common troll, an embodiment of the element of shadow
Night Trolls are a shadowy relative of the common troll, an embodiment of the element of shadow. They are rarely found and are summoned from the element of shadow. Night trolls lurk in areas shrouded in perpetual darkness and are fearsome predators. A night troll is similar to a common troll in size and stature, but a night troll's skin is purplish black in hue and their long, lank hair is universally dark blue in color. Night trolls are incredibly quiet and stealthy and can hide and move as silently as a Thief equal to their hit dice.
Like common trolls, night trolls have the power of regeneration. However, their regenerative power is far greater when in areas of darkness. Night trolls heal 3 HP each round after being injured when standing in dark or dim conditions. This rate is reduced to 1 HP when the night troll is in brightly-lit areas. A night troll reduced to 0 HP is not dead but only disabled for 2d6 rounds, at which point it will heal either 3 or 1 HP depending on the lighting conditions. Note that night trolls are far more cunning and sinister than common trolls and will often "play dead". Unlike common trolls, fire and acid do not stop a night troll's regeneration. Howe
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A shadowy relative of the common troll, an embodiment of the element of shadow
Night Trolls are a shadowy relative of the common troll, an embodiment of the element of shadow. They are rarely found and are summoned from the element of shadow. Night trolls lurk in areas shrouded in perpetual darkness and are fearsome predators. A night troll is similar to a common troll in size and stature, but a night troll's skin is purplish black in hue and their long, lank hair is universally dark blue in color. Night trolls are incredibly quiet and stealthy and can hide and move as silently as a Thief equal to their hit dice.
Like common trolls, night trolls have the power of regeneration. However, their regenerative power is far greater when in areas of darkness. Night trolls heal 3 HP each round after being injured when standing in dark or dim conditions. This rate is reduced to 1 HP when the night troll is in brightly-lit areas. A night troll reduced to 0 HP is not dead but only disabled for 2d6 rounds, at which point it will heal either 3 or 1 HP depending on the lighting conditions. Note that night trolls are far more cunning and sinister than common trolls and will often "play dead". Unlike common trolls, fire and acid do not stop a night troll's regeneration. Howe
Basic Fantasy Field Guide Omnibus