Size:
Small
Type:
Animal
Form:
ray
Temper:
# App:
± 1d4
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
± 40'
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 sting (1d4 + poison)
Circumstance: Combat
Special
Concealment
They lie close to the bottom and often cover themselves with sand, they may not be seen (surprising on a roll of 1-4 on 1d6).
Special
Paralyzing Poison
If the sting ray's attack hits, the victim must save vs. Poison or become paralyzed for 5d4 turns. While this does not kill the victim directly, should they fall into the water, drowning is a likely outcome.
Environments
aquatic-salt
Small peaceful bottom-feeding fish that attacks with stinger if disturbed
A Sting Ray (or "Stingray") is a type of ray found in shallow tropical waters. They are normally peaceful, being bottom feeders, but if disturbed they may attack with their stinger. As they lie close to the bottom and often cover themselves with sand, they may not be seen (surprising on a roll of 1-4 on 1d6) thus increasing the danger. If the sting ray's attack hits, the victim must save vs. Poison or become paralyzed for 5d4 turns. While this does not kill the victim directly, should they fall into the water, drowning is a likely outcome.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour.
Special
Keen Smell
The medium stingray has advantage on Wisdom (Perception) checks that rely on smell.
Special
Water Breathing
The medium stingray can breathe only underwater.
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Electrolocation
A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.
Ability
Stingray Venom
(poison) Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d6 poison damage and clumsy 1 (1 round)
Offense
Melee
Circumstance: combat round (melee)
sting +7 [+3/-1] (agile, finesse), Damage 1d6+1 piercing plus stingray venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
electrolocation (imprecise) 30 feet
low-light vision
Actions/Abilities/Traits: Pathfinder 2e
Small peaceful bottom-feeding fish that attacks with stinger if disturbed
A Sting Ray (or "Stingray") is a type of ray found in shallow tropical waters. They are normally peaceful, being bottom feeders, but if disturbed they may attack with their stinger. As they lie close to the bottom and often cover themselves with sand, they may not be seen (surprising on a roll of 1-4 on 1d6) thus increasing the danger. If the sting ray's attack hits, the victim must save vs. Poison or become paralyzed for 5d4 turns. While this does not kill the victim directly, should they fall into the water, drowning is a likely outcome.
Basic Fantasy Field Guide Omnibus