Actions/Abilities/Traits: D&D 5e (Adult Oblex)
Attributes
Strength: 8
Dexterity: 19
Constitution: 16
Intelligence: 19
Wisdon: 12
Charisma: 15
Saving Throws
Saving Throw Bonuses
Intelligence: +7
Constitution: +5
Skills
deception: +5
perception: +4
other: Array
Offense
Pseudopod
Circumstance: Melee
7 to hit, reach 5 ft., one target. (2d6 + 4) bludgeoning damage plus 7 (2d6) psychic damage.
Action
Multiattack
The oblex makes two pseudopod attacks, and it uses Eat Memories.
Action
Eat Memories
The oblex targets one creature it can see within 5 feet of it. The target must succeed on a 15 Wisdom saving throw or take 18 (4d8) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, Oozes, Plants, and Undead succeed on the save automatically.
While memory drained, the target must roll a d4 and subtract the number rolled from its ability checks and attack rolls. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect then ends.
The oblex learns all the languages a memory-drained target knows and gains all its skill proficiencies.
Bonus Action
Sulfurous Impersonation
The oblex extrudes a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. The simulacrum is an extension of the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex and the simulacrum. The simulacrum disappears if the tether is severed.
Innate Spellcasting
Frequency:
Daily
Attribute: int
The oblex's innate spellcasting ability is Intelligence (spell save 15). It can innately cast the following spells, requiring no components:
charm person (as 5th-level spell)
color spray
detect thoughts
hold person (as 3rd-level spell)
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The oblex casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 15):
charm person (as 5th-level spell)
detect thoughts
hypnotic pattern
Trait
Amorphous
The oblex can move through a space as narrow as 1 inch wide without squeezing.
Trait
Aversion to Fire
If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Trait
Sulfurous Impersonation
As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex's main body and the simulacrum. The simulacrum disappears if the tether is severed.
Trait
Unusual Nature
The oblex doesn't require sleep.
Trait
Passive Perception
14
Immunities
Condition Immunities
blinded
charmed
deafened
exhaustion
prone
Senses
blindsight 60 ft. (blind beyond this distance)
Languages
Common plus two more languages
Environments
swamp
underdark
urban
Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending these copies off to lure prey into their clutches while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or to infiltrate settlements so they can feed on superior victims.
Mind flayers unleash all manner of foul experiments upon the planes with little thought for the consequences. Here, though, I suspect another influence: Juiblex.
Adult and Elder Oblexes
Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims.
Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure prey into danger or to infiltrate settlements so they can feed on superior victims.
Oblex
By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind flayers created a special breed of ooze, the oblex—a slime capable of assaulting the minds of other creatures. Cunning hunters, these pools of jelly stalk prey, searching for the memories they so desperately crave. When oblexes feed on those thoughts, sometimes killing their victims, they can form weird copies of their prey, which help them to harvest even more victims for their dark masters.
Memory Eaters
Oblexes feed on thoughts and memories. The sharper the mind, the better the meal, so oblexes hunt obviously intelligent targets such as wizards and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature's mind, leaving its prey befuddled and confused.
Ooze Nature
An oblex doesn't require sleep.
An oblex wants memories, but not to serve any end of its own making. Oblexes are hungry for memories and personalities because they are empty without such nourishment. In this way they serve their creators, the illithids. An oblex in the range of an elder brain's powers provides everything necessary for the mind flayers to find choice victims.
5e Tools
Actions/Abilities/Traits: D&D 5e (Adult Oblex)
Actions/Abilities/Traits: D&D 5e (Elder Oblex)
Attributes
Strength: 15
Dexterity: 16
Constitution: 21
Intelligence: 22
Wisdon: 13
Charisma: 18
Saving Throws
Saving Throw Bonuses
Intelligence: +10
Constitution: +8
Skills
arcana: +10
deception: +8
history: +10
nature: +10
perception: +5
religion: +10
Offense
Pseudopod
Circumstance: Melee
7 to hit, reach 10 ft., one target. (4d6 + 3) bludgeoning damage plus 14 (4d6) psychic damage.
Action
Multiattack
The elder oblex makes two Pseudopod attacks, and it uses Eat Memories.
Action
Eat Memories
The oblex targets one creature it can see within 5 feet of it. The target must succeed on a 18 Wisdom saving throw or take 44 (8d10) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, Oozes, Plants, and Undead succeed on the save automatically.
While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect then ends.
The oblex learns all the languages a memory-drained target knows and gains all its skill proficiencies.
Bonus Action
Sulfurous Impersonation
The oblex extrudes a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 2d6 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. The simulacrum is an extension of the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex and the simulacrum. The simulacrum disappears if the tether is severed.
Innate Spellcasting
Frequency:
At Will
Attribute: int
The oblex's innate spellcasting ability is Intelligence (spell save 18). It can innately cast the following spells, requiring no material components:
charm person (as 5th-level spell)
detect thoughts
hold person
Spellcasting (Psionics)
Frequency:
At Will
Attribute: int
The oblex casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 18):
charm person (as 5th-level spell)
detect thoughts
Innate Spellcasting
Frequency:
Daily
Attribute: int
The oblex's innate spellcasting ability is Intelligence (spell save 18). It can innately cast the following spells, requiring no material components:
confusion
dimension door
dominate person
fear
hallucinatory terrain
hold monster
hypnotic pattern
telekinesis
Spellcasting (Psionics)
Frequency:
Daily
Attribute: int
The oblex casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 18):
dimension door
dominate person
hypnotic pattern
telekinesis
Trait
Amorphous
The oblex can move through a space as narrow as 1 inch wide without squeezing.
Trait
Aversion to Fire
If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Trait
Sulfurous Impersonation
As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 2d6 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning the oblex occupies its space and the simulacrum's space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex's main body and the simulacrum. The simulacrum disappears if the tether is severed.
Trait
Unusual Nature
The oblex doesn't require sleep.
Trait
Passive Perception
15
Immunities
Condition Immunities
blinded
charmed
deafened
exhaustion
prone
Senses
blindsight 60 ft. (blind beyond this distance)
Languages
Common plus six more languages
Environments
swamp
underdark
urban
Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending these copies off to lure prey into their clutches while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lead prey into danger or to infiltrate settlements so they can feed on superior victims.
Mind flayers unleash all manner of foul experiments upon the planes with little thought for the consequences. Here, though, I suspect another influence: Juiblex.
Adult and Elder Oblexes
Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims.
Older oblexes, called adults and elders, have eaten so many memories that they can form duplicates of the creatures they have devoured from the substance of their bodies, sending them off to lure prey into their clutches, while remaining tethered to the slime by long tendrils of goo. These duplicated creatures are indistinguishable from their victims except for a faint sulfurous smell. Oblexes use these duplicates to lure prey into danger or to infiltrate settlements so they can feed on superior victims.
Oblex
By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind flayers created a special breed of ooze, the oblex—a slime capable of assaulting the minds of other creatures. Cunning hunters, these pools of jelly stalk prey, searching for the memories they so desperately crave. When oblexes feed on those thoughts, sometimes killing their victims, they can form weird copies of their prey, which help them to harvest even more victims for their dark masters.
Memory Eaters
Oblexes feed on thoughts and memories. The sharper the mind, the better the meal, so oblexes hunt obviously intelligent targets such as wizards and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature's mind, leaving its prey befuddled and confused.
Ooze Nature
An oblex doesn't require sleep.
An oblex wants memories, but not to serve any end of its own making. Oblexes are hungry for memories and personalities because they are empty without such nourishment. In this way they serve their creators, the illithids. An oblex in the range of an elder brain's powers provides everything necessary for the mind flayers to find choice victims.
5e Tools
Actions/Abilities/Traits: D&D 5e (Elder Oblex)