Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Constant Explosions
(aura, fire) 5 feet. 4d6 fire, DC 29 basic Reflex save. This aura can't cause other pyronite oozes to split.
Ability
Exploding Split
Circumstance: The pyronite ooze is Large;
The pyronite ooze explodes in a violent conflagration, dealing 3d6 fire and 3d6 bludgeoning damage to all creatures in a 30-foot radius (DC 29 basic Reflex save). This explosion can't cause other pyronite oozes to split. After exploding, the ooze splits into two Medium pyronite oozes (see above), but this splitting doesn't deal additional damage.
Ability
Rejoin
If two or more Medium pyronite oozes end their turn in adjacent spaces, they merge into a Large pyronite ooze, combining their current Hit Points.
Ability
Split
When a Large pyronite ooze is hit by an attack that would deal bludgeoning or fire damage and it has 10 or more HP, it explodes, dealing 6d6 fire damage to creatures in a 10-foot radius (DC 29 basic Reflex save). This explosion can't cause other pyronite oozes to split. After exploding, the ooze splits into two Medium pyronite oozes, each with half the original's HP, which each fly through the air and land 15 feet from the original ooze in a random direction. If no space is unoccupied where the ooze would land, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).
Offense
Melee
Circumstance: combat round (melee)
pseudopod +23 [+18/+13] (reach 10 feet), Damage 3d10+10 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
blast +21 [+16/+11] (fire, range increment 40 feet), Damage 3d8+3 fire; this can't cause other pyronite oozes to split
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
bludgeoning
critical hits
fire
mental
precision
unconscious
visual
Perception
no vision
tremorsense (imprecise) 60 feet
Weakness
cold 15