Size:
± Large
Type:
± Animal
Form:
Temper:
# App:
± 1d2
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 15
Climb/Arboreal:
Flight:
± 180' (AA:IV)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Rare
any
Offense
1 Attack
Circumstance: Combat
4d8
Cretaceous carnivore, huge for a flying creature
Pterodactyl was really several different kinds of creature, here lumped together. Quetzalcoatlus is assumed to have filled the raptor niche, while the other flying dinosaurs are assumed to have been found in flocks.
Quetzalcoatlus: Cretaceous carnivore, huge for a flying creature.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Snatch
A quetzalcoatlus can move at half Speed while it has a single creature grabbed or restrained. Both its talons are occupied while it does this.
Ability
Swoop
The quetzacoaltus Flies up to its Speed and makes one beak or talon Strike at any point during that movement.
Offense
Melee
Circumstance: combat round (melee)
beak +17 [+12/+7] (deadly 1d10, reach 10 feet), Damage 2d10+10 piercing plus 1d8 persistent bleed
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Actions/Abilities/Traits: Pathfinder 2e
Cretaceous carnivore, huge for a flying creature
Pterodactyl was really several different kinds of creature, here lumped together. Quetzalcoatlus is assumed to have filled the raptor niche, while the other flying dinosaurs are assumed to have been found in flocks.
Quetzalcoatlus: Cretaceous carnivore, huge for a flying creature.
OSRIC