Actions/Abilities/Traits: D&D 5e (Young Red Shadow Dragon)
Attributes
Strength: 23
Dexterity: 10
Constitution: 21
Intelligence: 14
Wisdon: 11
Charisma: 19
Saving Throws
Saving Throw Bonuses
Dexterity: +5
Consitution: +10
Wisdom: +5
Constitution: +9
Skills
perception: +10
stealth: +10
Offense
Bite
Circumstance: Melee
11 to hit, reach 10 ft., one target. (2d10 + 6) piercing damage plus 3 (1d6) necrotic damage.
Offense
Claw
Circumstance: Melee
11 to hit, reach 5 ft., one target. (2d6 + 6) slashing damage.
Action
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Action
Shadow Breath {@recharge 5}
The dragon exhales shadowy fire in a 30-foot cone. Each creature in that area must make a 18 Dexterity saving throw, taking 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon's control.
Trait
Living Shadow
While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic, or radiant.
Trait
Shadow Stealth
While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Trait
Sunlight Sensitivity
While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Trait
Passive Perception
18
Immunities
Damage Immunities
fire
Resistances
necrotic
Senses
blindsight 30 ft.
darkvision 120 ft.
Languages
Common
Draconic
Environments
underdark
Actions/Abilities/Traits: D&D 5e (Young Red Shadow Dragon)