Size:
Type:
± Humanoid
Form:
Temper:
# App:
± 1d6, Wild 3d6, Lair 3d6
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 weapon
Circumstance: Combat
2d4 or by weapon +1
Special
Regeneration
Regenerating gnolls possess a unique regenerative ability, similar to their distant relatives, the trolls, that allows them to heal one hit point of damage each round after being injured. Unlike trolls however, gnolls will die when their hit points reach zero. Moreover, wounds caused by fire and acid cannot be regenerated and require normal healing. When confronted with attackers wielding fire or acid, regenerating gnolls exhibit a lower morale (6) due to their heightened vulnerability.
Special
Limb Regeneration
The regenerative powers of these gnolls are unable to reattach severed limbs like trolls can. However, a severed limb will regrow within 1d4 days.
Special
Darkvision
30 feet range.
Environments
any
Gnolls enhanced through profane magical experimentation with troll-like regeneration
Gnolls are formidable creatures, and this sub-race is even more so. Through profane magical experimentation they have been given the ability to regenerate as trolls do (though it is a lesser version).
As with regular gnolls, they have Darkvision with a range of 30 feet. Equally as cruel as regular gnolls, they also prefer to prey on intelligent creatures because the screams of their victims bring them satisfaction. And, like their non-regenerating cousins, they lack discipline in battle unless they are under the command of a strong leader.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Gnolls enhanced through profane magical experimentation with troll-like regeneration
Gnolls are formidable creatures, and this sub-race is even more so. Through profane magical experimentation they have been given the ability to regenerate as trolls do (though it is a lesser version).
As with regular gnolls, they have Darkvision with a range of 30 feet. Equally as cruel as regular gnolls, they also prefer to prey on intelligent creatures because the screams of their victims bring them satisfaction. And, like their non-regenerating cousins, they lack discipline in battle unless they are under the command of a strong leader.
Basic Fantasy Field Guide Omnibus