Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Frequency: three times per day
Light Blindness -
Ability
Draconic Frenzy
The shadow drake makes one bite Strike and two tail Strikes in any order.
Ability
Shadow Blend
The shadow drake's form shifts and blends reflexively with surrounding shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade.
Ability
Shadow Breath
(arcane, cold, evocation, shadow) A shadow drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius burst. Creatures within the burst take 3d6 cold damage (DC 18 basic Reflex save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +10 counteract modifier. The shadow drake can't use Shadow Breath again for 1d6 rounds.
Ability
Shadow Evade [Reaction]
Circumstance: Trigger: A creature attacks the shadow drake while it is in an ar
Trigger: A creature attacks the shadow drake while it is in an area of dim light; Effect The shadow drake further obscures its position. The attacker must succeed at a DC 11 flat check in order to affect the shadow drake, as if the drake were Hidden for the triggering attack.
Ability
Speed Surge
Frequency: three times per day
Effect The shadow drake Strides or Flies twice.
Offense
Melee
Circumstance: combat round (melee)
jaws +11 [+6/+1] (finesse), Damage 1d10+3 piercing
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Immunity
paralyzed
sleep
Language
Draconic
Perception
darkvision
scent (imprecise) 30 feet
Weakness
fire 5