Size:
± Medium
Type:
± Monstrosity
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 32
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
± 40
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 15
Dexterity: 12
Constitution: 14
Intelligence: 3
Wisdon: 10
Charisma: 7
Saving Throws
Saving Throw Bonuses
Strength: +6
Skills
athletics: +6
Offense
Bite
Circumstance: Melee
4 to hit, reach 5 ft., one target. (2d10 + 2) piercing damage.
Action
Multiattack
The shark makes two bite attacks.
Trait
Blood Frenzy
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Trait
Magic Resistance
The shark has advantage on saving throws against spells and other magical effects.
Trait
Water Breathing
The shark can breathe only underwater.
Trait
Passive Perception
10
Senses
darkvision 120 ft.
These impressive creatures, swimming through the sahuagin stronghold in The Final Enemy, are chosen by priestesses of Sekolah to serve as protectors and messengers. The sharks are blessed in a ritual during which plates of shell and coral are permanently affixed to their bodies.
5e Tools
Actions/Abilities/Traits: D&D 5e
These impressive creatures, swimming through the sahuagin stronghold in The Final Enemy, are chosen by priestesses of Sekolah to serve as protectors and messengers. The sharks are blessed in a ritual during which plates of shell and coral are permanently affixed to their bodies.
5e Tools