Size:
± Large
Type:
± Celestial
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 187 (22d10 + 66)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Gore
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:13 (2d8 + 3) piercing damage.
Action
Hooves
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.
Special
1/day
raise dead
Special
2/day each
greater restoration, hold monster, mass cure wounds
Special
3/day each
cure wounds, healing word, thunderwave
Special
Always Returning
If a singa is slain, it returns to its home plane where it reconstitutes over the next 24 hours. After this period, the singa may be summoned once more.
Special
At will
light, message, prestidigitation
Special
Guardian Spirit
A singa serves a single household. If threatened in any one of their dwellings, a member of that household can call upon the house singa, which arrives from its home plane within 1d4 rounds. It acts to defend its household, then returns to its home plane after the threat has been eliminated.
Special
Innate Spellcasting
The singa's spellcasting ability is Wisdom (spell save DC 14). The singa can innately cast the following spells, requiring no material components:
Some ancient families in the Xha'en Hegemony served the gods and higher powers faithfully during the era of the Thousand Kingdoms. These families were granted a form of divine protection in the form of the sacred singa - guardian creatures who can be summoned to aid a family in times of need. Strong and dedicated, singa also master many different healing and restorative spells. They can even resurrect slain family members.
The singa are bound to serve their families for all time, and loyally appear if summoned if any member of the household is threatened. Pledged to the household itself, singa are limited to aiding families only within dwellings that are actually owned and controlled by that family. They cannot aid their households in other locations and cannot leave their family's dwellings under any circumstances. Singa fight to the death, but this is not the end. Slain singa can return to defend the family within 24 hours. They fully perish only when no living members of their assigned household survive.
5e SRD
Actions/Abilities/Traits: D&D 5e
Some ancient families in the Xha'en Hegemony served the gods and higher powers faithfully during the era of the Thousand Kingdoms. These families were granted a form of divine protection in the form of the sacred singa - guardian creatures who can be summoned to aid a family in times of need. Strong and dedicated, singa also master many different healing and restorative spells. They can even resurrect slain family members.
The singa are bound to serve their families for all time, and loyally appear if summoned if any member of the household is threatened. Pledged to the household itself, singa are limited to aiding families only within dwellings that are actually owned and controlled by that family. They cannot aid their households in other locations and cannot leave their family's dwellings under any circumstances. Singa fight to the death, but this is not the end. Slain singa can return to defend the family within 24 hours. They fully perish only when no living members of their assigned household survive.
5e SRD