Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aura of Smoke
10 feet. Every creature within the aura is concealed; smoldering leopards can see through this concealment.
Ability
Pounce
The smoldering leopard Strides and makes a Strike at the end of that movement. If the leopard began this action hidden, it remains hidden until after making this ability's Strike.
Ability
Scorching Maul
The smoldering leopard makes two claw Strikes against a creature it has grabbed. A creature hit by both claw Strikes also takes 1d4 persistent fire damage. Both attacks count toward its multiple attack penalty, but the penalty increases only after both attacks are made.
Ability
Sneak Attack
The smoldering leopard deals an extra 1d4 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+7/+2] (finesse), Damage 1d10+3 piercing plus 1d4 fire and Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Perception
darkvision
scent (imprecise) 30 feet
Resistance
electricity 5
poison 5
Weakness
good 3