Size:
Large
Type:
Animal
Form:
crocodilian
Temper:
predatory
# App:
3d6
Lair:
Diet:
carnivore
Combat Dice:
0
Hit Points:
25 + 1d10
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
20
Climb/Arboreal:
Flight:
Swim:
30
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite
Circumstance: Combat
1d8
Special
Surprise
When in their natural element, they surprise on 1-4 on 1d6.
Environments
swamp
Aggressive predators that lie mostly submerged in rivers or marshes
Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach; when in their natural element, they surprise on 1-4 on 1d6.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 bite
1-8
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI (Large Crocodile)
Actions/Abilities/Traits: BECMI (Large Crocodile)
Action
1 bite
2-16
Actions/Abilities/Traits: BECMI (Large Crocodile)
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 15
Dexterity: 10
Constitution: 13
Intelligence: 2
Wisdon: 10
Charisma: 5
Saving Throws
Saving Throw Bonuses
Consitution: +3
Skills
stealth: +2
Offense
Bite
Circumstance: Melee
4 to hit, reach 5 ft., one creature. (1d10 + 2) piercing damage, and the target is grappled (escape 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target
Trait
Hold Breath
The crocodile can hold its breath for 15 minutes.
Trait
Passive Perception
10
Environments
swamp
urban
This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
swamp
Action
bite
1 * bite (3d8)
Special
Feeding frenzy
Attracted to the scent of blood or violent movement in the water.
Action
bite
1 * bite (2d8)
Action
bite
1 * bite (1d8)
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Aquatic Ambush
35 feet
Ability
Deep Breath
The crocodile can hold its breath for about 2 hours.
Offense
Death Roll
Circumstance: The crocodile must have a creature grabbed.
The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.
Offense
Melee
Circumstance: combat round (melee)
jaws +10 [+5/+0], Damage 1d10+4 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
Actions/Abilities/Traits: Pathfinder 2e
This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.
5e SRD
Aggressive predators that lie mostly submerged in rivers or marshes
Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach; when in their natural element, they surprise on 1-4 on 1d6.
Basic Fantasy Role-Playing Game
Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.
OSE