Size:
Large
Type:
Animal
Form:
crocodilian
Temper:
predatory
# App:
3d6
Lair:
Diet:
carnivore
Combat Dice:
0
Hit Points:
25 + 1d10
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
soldier
Ground:
20
Climb/Arboreal:
Flight:
± 60 ft. (poor)
Swim:
30
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Surprise
When in their natural element, they surprise on 1-4 on 1d6.
Offense
1 bite
Circumstance: Combat
1d8
Environments
swamp
Aggressive predators that lie mostly submerged in rivers or marshes
Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach; when in their natural element, they surprise on 1-4 on 1d6.
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Saving Throws
Saving Throw Bonuses
Consitution: +3
Attributes
Strength: 15
Dexterity: 10
Constitution: 13
Intelligence: 2
Wisdon: 10
Charisma: 5
Skills
stealth: +2
Trait
Hold Breath
The crocodile can hold its breath for 15 minutes.
Passive Perception: 10
Offense
Bite
Circumstance: Melee
4 to hit, reach 5 ft., one creature. (1d10 + 2) piercing damage, and the target is grappled (escape 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target
Environments
swamp
urban
This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.
5e SRD
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
Death Roll (Ex)
When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.
Special
Hold Breath (Ex)
A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Special
Sprint (Ex)
Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.
Action
Feat 1
Skill Focus (Perception
Action
Feat 2
Stealth)
Action
Melee 1
bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)
Treasure: none
Environments
warm rivers and marshes
Actions/Abilities/Traits: Pathfinder 1e
This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.
5e SRD
Aggressive predators that lie mostly submerged in rivers or marshes
Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach; when in their natural element, they surprise on 1-4 on 1d6.
Basic Fantasy Role-Playing Game
Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.
OSE