Size:
± Small
Type:
± Fiend
Form:
Temper:
# App:
± 2d4 or 5d4
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
Flight:
± 180' (AA:IV)
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Common
planar
Offense
1 weapon and/or 2 claws Attacks
Circumstance: Combat
By weapon and/or 1d4/1d4
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
25%
Special
Spines
Their spines are also an effective weapon, and burst into flame when plucked from the devil's back. If attacking from above, these devils can also shoot up to 12 of their spines (1d4 damage, like a dart). In melee, should they choose to grapple, 1d4 of the spines will damage the opponent. In any case, the spines should be considered as a flaming attack.
Special
Spell-like Abilities
Spiked devils also have the following special abilities which they can use one at a time, at will: affect normal fires (as the 1st level magic user spell), change self (as the 1st level illusionist spell), command (as the 1st level cleric spell), produce flame (as the 2nd level druid spell), and scare (as the 2nd level magic user spell).
Special
Summon Devil
Once per day they can attempt to summon a barbed devil (5% chance of success).
Small devils with scaly reddish skin, bat-like wings, and dark spines running from forehead to tail
Spiked devils are small and weak compared to the other devils, but are amongst the most commonly seen types. They have scaly reddish skin and bat-like wings. A row of dark spines runs from their forehead to the base of their tail. Both their hands and feet have sharp claws.
In melee, they usually attack with a trident, fork, or similar pole arm. When flying and attacking a target on the ground, they can also attack with their clawed feet.
Spiked devils are typically used for herding assagim or lemures, or serving as a messenger for more powerful devils.
Treasure: These devils rarely have any sort of treasure or possessions beyond their weapon. Only when serving as a messenger are they likely to possess something of value. In these cases, the GM should decide what, if anything the spiked devil is carrying.
OSRIC
Actions/Abilities/Traits: OSRIC
Small devils with scaly reddish skin, bat-like wings, and dark spines running from forehead to tail
Spiked devils are small and weak compared to the other devils, but are amongst the most commonly seen types. They have scaly reddish skin and bat-like wings. A row of dark spines runs from their forehead to the base of their tail. Both their hands and feet have sharp claws.
In melee, they usually attack with a trident, fork, or similar pole arm. When flying and attacking a target on the ground, they can also attack with their clawed feet.
Spiked devils are typically used for herding assagim or lemures, or serving as a messenger for more powerful devils.
Treasure: These devils rarely have any sort of treasure or possessions beyond their weapon. Only when serving as a messenger are they likely to possess something of value. In these cases, the GM should decide what, if anything the spiked devil is carrying.
OSRIC