Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e (Githzerai Anarch)
Actions/Abilities/Traits: D&D 5e (Githzerai Anarch)
Attributes
Strength: 16
Dexterity: 21
Constitution: 18
Intelligence: 18
Wisdon: 20
Charisma: 14
Saving Throws
Saving Throw Bonuses
Strength: +8
Dexterity: +10
Intelligence: +9
Wisdom: +10
Skills
arcana: +9
insight: +10
perception: +10
Offense
Unarmed Strike
Circumstance: Melee
10 to hit, reach 5 ft., one target. (1d8 + 5) bludgeoning damage plus 18 (4d8) psychic damage.
Action
Multiattack
The githzerai makes three Unarmed Strike attacks.
Legendary Action
Strike
The githzerai makes one Unarmed Strike attack.
Legendary Action
Teleport
The githzerai teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of it.
Legendary Action
Change Gravity (Costs 3 Actions)
The githzerai casts the reverse gravity spell, using Wisdom as the spellcasting ability. The spell has the normal effect, except that the githzerai can orient the area in any direction and creatures and objects fall toward the end of the area.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: wis
The anarch's innate spellcasting ability is Wisdom (spell save 18, 10 to hit with spell attacks). It can innately cast the following spells, requiring no components:
mage hand (the hand is invisible)
Spellcasting (Psionics)
Frequency:
At Will
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 18):
mage hand (the hand is invisible)
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: wis
The anarch's innate spellcasting ability is Wisdom (spell save 18, 10 to hit with spell attacks). It can innately cast the following spells, requiring no components:
feather fall
jump
see invisibility
shield
telekinesis
globe of invulnerability
plane shift
teleportation circle
wall of force
Spellcasting (Psionics)
Frequency:
Daily
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 18):
see invisibility
telekinesis
globe of invulnerability
plane shift
wall of force
Trait
Legendary Resistance (3/Day)
If the githzerai fails a saving throw, it can choose to succeed instead.
Trait
Psychic Defense
While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Trait
Psychic Defense
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Trait
Passive Perception
20
Languages
Gith
Anarchs are githzerai sages and mystics who lead communities and maintain the adamantine citadels that serve as strong points in Limbo and on other planes. They have formidable psionic capabilities and are able to manipulate the unformed substance of their adopted plane with a thought.
An Anarch's Lair
In Limbo, githzerai anarchs create islands of tranquility in this turbulent plane. An anarch can use its psionic power to give form to formless substance, creating mountains, lakes, and structures to serve as a foundation for a githzerai community.
The anarch's challenge rating is 17 (18,000 XP) when it's encountered in its lair.
The githzerai are a check on the githyanki and the illithids. The githyanki are a check on the githzerai and the illithids. Thus, three unequal forces enforce the Balance.
Githzerai Anarch
The most powerful of the githzerai, anarchs lead communities and maintain the adamantine citadels that serve as strong points in planes beyond Limbo. They have formidable psionic capabilities, able to manipulate the unformed substance of their adopted plane with a thought. These rare githzerai are sages and mystics, and their word is law.
Gith
The descendants of an ancient people—so old their original name has been lost—have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes.
What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?
An Anarch's Lair
In Limbo, githzerai anarchs create islands of tranquility in the otherwise turbulent plane. By directing its psionic power, an anarch can give form to formless substance, creating mountains, lakes, and structures of any composition to serve as a foundation for a githzerai community.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githzerai Anarch)
Actions/Abilities/Traits: D&D 5e (Githzerai Enlightened)
Actions/Abilities/Traits: D&D 5e (Githzerai Enlightened)
Attributes
Strength: 14
Dexterity: 19
Constitution: 16
Intelligence: 17
Wisdon: 19
Charisma: 13
Saving Throws
Saving Throw Bonuses
Strength: +6
Dexterity: +8
Intelligence: +7
Wisdom: +8
Skills
arcana: +7
insight: +8
perception: +8
Offense
Unarmed Strike
Circumstance: Melee
8 to hit, reach 5 ft., one target. (2d8 + 4) bludgeoning damage plus 18 (4d8) psychic damage.
Offense
Temporal Strike {@recharge}
Circumstance: Melee
8 to hit, reach 5 ft., one creature. (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied.
Action
Multiattack
The githzerai makes three Unarmed Strike attacks.
Reaction
Slow Fall
When the githzerai falls, it reduces any falling damage it takes by 50.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: wis
The githzerai's innate spellcasting ability is Wisdom (spell save 16, 8 to hit with spell attacks). It can innately cast the following spells, requiring no components:
mage hand (the hand is invisible)
Spellcasting (Psionics)
Frequency:
At Will
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 16):
mage hand (the hand is invisible)
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: wis
The githzerai's innate spellcasting ability is Wisdom (spell save 16, 8 to hit with spell attacks). It can innately cast the following spells, requiring no components:
blur
expeditious retreat
feather fall
jump
see invisibility
shield
haste
plane shift
teleport
Spellcasting (Psionics)
Frequency:
Daily
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 16):
see invisibility
plane shift
teleport
Trait
Psychic Defense
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Trait
Passive Perception
18
Languages
Gith
Environments
desert
mountain
urban
Some spiritual githzerai spend long hours in meditation to transcend the limits of their forms and to apprehend the nature of reality. Zerths who complete the next tier of their training become known as the enlightened.
The githzerai are a check on the githyanki and the illithids. The githyanki are a check on the githzerai and the illithids. Thus, three unequal forces enforce the Balance.
Githzerai Enlightened
Githzerai never stop training. They spend long hours in meditation to transcend the limits of their forms and to apprehend the nature of reality. Zerths who complete the next tier of their training become one of the githzerai known as the enlightened.
Gith
The descendants of an ancient people—so old their original name has been lost—have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes.
What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?
5e Tools
Actions/Abilities/Traits: D&D 5e (Githzerai Enlightened)
Actions/Abilities/Traits: D&D 5e (Githzerai Futurist)
Actions/Abilities/Traits: D&D 5e (Githzerai Futurist)
Attributes
Strength: 14
Dexterity: 17
Constitution: 15
Intelligence: 17
Wisdon: 17
Charisma: 13
Saving Throws
Saving Throw Bonuses
Strength: +6
Dexterity: +7
Intelligence: +7
Wisdom: +7
Skills
arcana: +7
insight: +7
perception: +7
Offense
Unarmed Strike
Circumstance: Melee
7 to hit, reach 5 ft., one target. (2d8 + 3) bludgeoning damage plus 11 (2d10) psychic damage.
Offense
Psychic Bolt
Circumstance: Ranged
7 to hit, range 60 ft., one creature. (4d8 + 3) psychic damage.
Action
Multiattack
The githzerai makes three Unarmed Strike or Psychic Bolt attacks.
Reaction
Future Insight (3/Day)
When the githzerai or a creature it can see makes an attack roll, a saving throw, or an ability check, the githzerai can cause the roll to be made with advantage or disadvantage.
Spellcasting (Psionics)
Frequency:
At Will
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 15):
dispel magic
levitate (self only)
mage hand (the hand is invisible)
see invisibility
Spellcasting (Psionics)
Frequency:
Daily
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 15):
plane shift (self only)
scrying (as an action)
slow
telekinesis
Trait
Psychic Defense
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Trait
Passive Perception
17
Senses
truesight 30 ft.
Languages
Common
Gith
Githzerai futurists have transcended their limits through focused meditation and can now catch glimpses of the future. They foresee the possible outcomes of battles, using those portents to tilt the balance in their favor.
Githzerai
Githzerai descend from an ancient people who were also the progenitors of the githyanki—all of whom were destroyed or transformed by mind flayers. Many githzerai dwell in Limbo, honing their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githzerai Futurist)
Actions/Abilities/Traits: D&D 5e (Githzerai Monk)
Actions/Abilities/Traits: D&D 5e (Githzerai Monk)
Attributes
Strength: 12
Dexterity: 15
Constitution: 12
Intelligence: 13
Wisdon: 14
Charisma: 10
Saving Throws
Saving Throw Bonuses
Strength: +3
Dexterity: +4
Intelligence: +3
Wisdom: +4
Skills
insight: +4
perception: +4
Offense
Psi Strike
Circumstance: Melee
4, reach 5 ft. (1d8 + 2) Bludgeoning damage plus 9 (2d8) Psychic damage.
Offense
Unarmed Strike
Circumstance: Melee
4 to hit, reach 5 ft., one target. (1d8 + 2) bludgeoning damage plus 9 (2d8) psychic damage. This is a magic weapon attack.
Action
Multiattack
The githzerai makes two unarmed strikes.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: wis
The githzerai's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
mage hand (the hand is invisible)
Spellcasting
Frequency:
At Will
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
Mage Hand (the hand is Invisible)
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: wis
The githzerai's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
feather fall
jump
see invisibility
shield
Psi-Powered Leap (2/Day)
Frequency:
Daily
Attribute: wis
The githzerai casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.
Jump
Psionic Defense (2/Day)
Frequency:
Daily
Attribute: wis
The githzerai casts Feather Fall or Shield in response to the spell's trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
Feather Fall
Shield
Spellcasting
Frequency:
Daily
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
See Invisibility
Trait
Psychic Defense
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Trait
Passive Perception
14
Languages
Gith
Environments
planar, limbo
Githzerai monks pursue control of their minds by honing their physical and psionic talents. They might be found beyond githzerai sanctuaries, testing themselves amid the dangerous extremes of the multiverse.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githzerai Monk)
Actions/Abilities/Traits: D&D 5e (Githzerai Psion)
Actions/Abilities/Traits: D&D 5e (Githzerai Psion)
Attributes
Strength: 12
Dexterity: 18
Constitution: 15
Intelligence: 19
Wisdon: 18
Charisma: 14
Saving Throws
Saving Throw Bonuses
Strength: +5
Dexterity: +8
Intelligence: +8
Wisdom: +8
Skills
arcana: +8
insight: +8
perception: +8
Offense
Psychic Warp
Circumstance: Melee, Ranged
8, reach 5 ft. or range 120 ft. (4d10 + 4) Psychic damage, and the target has the githzerai's choice of (A) the Charmed condition until the start of the githzerai's next turn or (B) the Prone condition, provided the target is a Large or smaller creature.
Action
Multiattack
The githzerai makes three Psychic Warp attacks.
Psionic Defense
Frequency:
At Will
Attribute: int
The githzerai casts Feather Fall or Shield in response to the spell's trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
Feather Fall
Shield
Spellcasting
Frequency:
At Will
Attribute: int
The githzerai casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 16):
Mage Hand (the hand is Invisible)
Spellcasting
Frequency:
Daily
Attribute: int
The githzerai casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 16):
Plane Shift
See Invisibility
Trait
Passive Perception
18
Languages
Common
Gith
Environments
planar, limbo
These powerful psions oversee githzerai sanctuaries, study enigmatic planar events, and lead rrakkma—hostile forays into mind flayer colonies to slay illithids and uncover secrets of how the ancient gith were transformed.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githzerai Psion)
Actions/Abilities/Traits: D&D 5e (Githzerai Traveler)
Actions/Abilities/Traits: D&D 5e (Githzerai Traveler)
Attributes
Strength: 12
Dexterity: 15
Constitution: 12
Intelligence: 14
Wisdon: 16
Charisma: 10
Saving Throws
Saving Throw Bonuses
Strength: +3
Dexterity: +4
Intelligence: +4
Wisdom: +5
Skills
perception: +5
survival: +5
Offense
Unarmed Strike
Circumstance: Melee
4 to hit, reach 5 ft., one target. (1d8 + 2) bludgeoning damage plus 4 (1d8) psychic damage.
Action
Multiattack
The githzerai makes three Unarmed Strike attacks.
Bonus Action
Matter Manipulation {@recharge 4}
The githzerai manipulates the energy of the plane of existence it's on to produce one of the following effects (choose one or roll a d6):
Array
Spellcasting (Psionics)
Frequency:
At Will
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 13):
mage hand (the hand is invisible)
Spellcasting (Psionics)
Frequency:
Daily
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 13):
jump
plane shift (self only)
see invisibility
Trait
Psychic Defense
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Trait
Passive Perception
15
Languages
Common
Gith
Githzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to manipulate planar energies to create wondrous effects.
Githzerai descend from an ancient people who were also the progenitors of the githyanki—all of whom were destroyed or transformed by mind flayers. Many githzerai dwell in Limbo, honing their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githzerai Traveler)
Actions/Abilities/Traits: D&D 5e (Githzerai Uniter)
Actions/Abilities/Traits: D&D 5e (Githzerai Uniter)
Attributes
Strength: 13
Dexterity: 17
Constitution: 15
Intelligence: 15
Wisdon: 17
Charisma: 16
Saving Throws
Saving Throw Bonuses
Strength: +4
Dexterity: +6
Intelligence: +5
Wisdom: +6
Skills
insight: +6
perception: +6
Offense
Unarmed Strike
Circumstance: Melee
6 to hit, reach 5 ft., one target. (1d8 + 3) bludgeoning damage plus 10 (3d6) psychic damage.
Offense
Psychic Bolt
Circumstance: Ranged
6 to hit, range 60 ft., one creature. (5d6) psychic damage.
Action
Multiattack
The githzerai makes three Unarmed Strike or Psychic Bolt attacks. It can replace any of these attacks with one use of its Pacifying Touch.
Action
Pacifying Touch
The githzerai touches one creature it can see within 5 feet of itself. The target must succeed on a 14 Intelligence saving throw, or the githzerai chooses an action for that target: Attack, Cast a Spell, or Dash. The affected target can't take that action for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a successful save. A target that succeeds on the saving throw becomes immune to this githzerai's Pacifying Touch for 24 hours.
Spellcasting (Psionics)
Frequency:
At Will
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 14):
mage hand (the hand is invisible)
see invisibility
Spellcasting (Psionics)
Frequency:
Daily
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 14):
plane shift (self only)
telekinesis
Trait
Psychic Defense
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Trait
Passive Perception
16
Languages
Common
Gith
Githzerai uniters espouse wisdom and unity rather than violence. Many uniters are members of the Sha'sal Khou, a group of githyanki and githzerai who band together to reunify the gith people. Capable martial artists, uniters are more inclined to disarm and subdue their opponents than destroy them.
Githzerai descend from an ancient people who were also the progenitors of the githyanki—all of whom were destroyed or transformed by mind flayers. Many githzerai dwell in Limbo, honing their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githzerai Uniter)
Actions/Abilities/Traits: D&D 5e (Githzerai Zerth)
Actions/Abilities/Traits: D&D 5e (Githzerai Zerth)
Attributes
Strength: 13
Dexterity: 18
Constitution: 15
Intelligence: 16
Wisdon: 17
Charisma: 12
Saving Throws
Saving Throw Bonuses
Strength: +4
Dexterity: +7
Intelligence: +6
Wisdom: +6
Skills
arcana: +6
insight: +6
perception: +6
Offense
Psi Strike
Circumstance: Melee
7, reach 5 ft. (2d6 + 4) Bludgeoning damage plus 13 (3d8) Psychic damage.
Offense
Unarmed Strike
Circumstance: Melee
7 to hit, reach 5 ft., one target. (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. This is a magic weapon attack.
Action
Multiattack
The githzerai makes two unarmed strikes.
Innate Spellcasting (Psionics)
Frequency:
At Will
Attribute: wis
The githzerai's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
mage hand (the hand is invisible)
Spellcasting
Frequency:
At Will
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 14):
Mage Hand (the hand is Invisible)
Innate Spellcasting (Psionics)
Frequency:
Daily
Attribute: wis
The githzerai's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
feather fall
jump
see invisibility
shield
phantasmal killer
plane shift
Psi-Powered Leap (2/Day)
Frequency:
Daily
Attribute: wis
The githzerai casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.
Jump
Psionic Defense (2/Day)
Frequency:
Daily
Attribute: wis
The githzerai casts Feather Fall or Shield in response to the spell's trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
Feather Fall
Shield
Spellcasting
Frequency:
Daily
Attribute: wis
The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save 14):
Phantasmal Killer (level 6 version)
Plane Shift
See Invisibility
Trait
Psychic Defense
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Trait
Passive Perception
16
Languages
Gith
Environments
planar, limbo
Githzerai zerths embody the discipline espoused by their first leader, Zerthimon. Their psionic control aids them in protecting their people and traveling the planes of existence without fear of being followed by githyanki or mind flayer foes.
5e Tools
Actions/Abilities/Traits: D&D 5e (Githzerai Zerth)