Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e (Adult Spirit Dragon)
Actions/Abilities/Traits: D&D 5e (Adult Spirit Dragon)
Attributes
Strength: 22
Dexterity: 15
Constitution: 21
Intelligence: 20
Wisdon: 15
Charisma: 19
Saving Throws
Saving Throw Bonuses
Dexterity: +7
Consitution: +10
Skills
history: +10
insight: +7
perception: +7
stealth: +7
Offense
Rend
Circumstance: Melee
11, reach 10 ft. (2d8 + 6) Slashing damage plus 7 (2d6) Necrotic damage.
Action
Multiattack
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave.
Action
Ruinous Breath {@recharge 5}
con 18, each creature in a 60-foot Cone [Area of Effect]|Cone. 63 (14d8) Necrotic damage. Half damage.
Action
Time-Warping Breath
wis 18, each creature that isn't currently affected by this breath in a 60-foot Cone [Area of Effect]|Cone. The target's Speed is halved, it can't take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Legendary Action
Pounce
The dragon moves up to half its Speed, and it makes one Rend attack.
Legendary Action
Shattering Wave
The dragon uses Spellcasting to cast Thunderwave.
Legendary Action
Unearth Ruins
The dragon magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder [Area of Effect]|Cylinder centered on a point it can see within 120 feet. Ground in the Cylinder [Area of Effect]|Cylinder becomes Difficult Terrain. Each creature in the Cylinder [Area of Effect]|Cylinder when it appears is subjected to the following effect. str 18. 5 (2d4) Bludgeoning damage, and the target has the Prone condition. The dragon can't take this action again until the start of its next turn.
Spellcasting
Frequency:
At Will
Attribute: int
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 18):
Detect Magic
Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
Thunderwave
Spellcasting
Frequency:
Daily
Attribute: int
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 18):
Legend Lore (as an action)
Trait
Legendary Resistance (3/Day, or 4/Day in Lair)
If the dragon fails a saving throw, it can choose to succeed instead.
Trait
Passive Perception
17
Resistances
necrotic
Senses
Blindsight 30 ft.
Darkvision 120 ft.
Languages
Common
Draconic; telepathy 120 ft.
Environments
any
An adult spirit dragon uses its magic to walk disguised among people. A dragon might hire adventurers to undertake quests into the ruins of its lost homeland.
5e Tools
Actions/Abilities/Traits: D&D 5e (Adult Spirit Dragon)
Actions/Abilities/Traits: D&D 5e (Ancient Spirit Dragon)
Actions/Abilities/Traits: D&D 5e (Ancient Spirit Dragon)
Attributes
Strength: 26
Dexterity: 14
Constitution: 25
Intelligence: 24
Wisdon: 18
Charisma: 23
Saving Throws
Saving Throw Bonuses
Dexterity: +9
Consitution: +14
Skills
history: +14
insight: +11
perception: +11
stealth: +9
Offense
Rend
Circumstance: Melee
15, reach 15 ft. (2d10 + 8) Slashing damage plus 9 (2d8) Necrotic damage.
Action
Multiattack
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Action
Ruinous Breath {@recharge 5}
con 22, each creature in a 90-foot Cone [Area of Effect]|Cone. 72 (16d8) Necrotic damage. Half damage.
Action
Time-Warping Breath
wis 22, each creature that isn't currently affected by this breath in a 90-foot Cone [Area of Effect]|Cone. The target's Speed is halved, it can't take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Legendary Action
Pounce
The dragon moves up to half its Speed, and it makes one Rend attack.
Legendary Action
Shattering Wave
The dragon uses Spellcasting to cast Thunderwave (level 2 version).
Legendary Action
Unearth Ruins
The dragon magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder [Area of Effect]|Cylinder centered on a point it can see within 120 feet. Ground in the Cylinder [Area of Effect]|Cylinder becomes Difficult Terrain. Each creature in the Cylinder [Area of Effect]|Cylinder when it appears is subjected to the following effect. str 22. 13 (3d8) Bludgeoning damage, and the target has the Prone condition. The dragon can't take this action again until the start of its next turn.
Spellcasting
Frequency:
At Will
Attribute: int
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 22):
Detect Magic
Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
Thunderwave (level 2 version)
Spellcasting
Frequency:
Daily
Attribute: int
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save 22):
Legend Lore (as an action)
Sequester
Trait
Legendary Resistance (4/Day, or 5/Day in Lair)
If the dragon fails a saving throw, it can choose to succeed instead.
Trait
Passive Perception
21
Resistances
necrotic
Senses
Blindsight 60 ft.
Darkvision 120 ft.
Languages
Common
Draconic; telepathy 120 ft.
Environments
any
Ancient spirit dragons have outgrown the petty concerns of the current age. After centuries of studying the culture and beliefs of an ancient empire, a spirit dragon's personality and outlook are often indistinguishable from that fallen realm's.
5e Tools
Actions/Abilities/Traits: D&D 5e (Ancient Spirit Dragon)
Actions/Abilities/Traits: D&D 5e (Spirit Dragon Wyrmling)
Actions/Abilities/Traits: D&D 5e (Spirit Dragon Wyrmling)
Attributes
Strength: 15
Dexterity: 12
Constitution: 15
Intelligence: 14
Wisdon: 11
Charisma: 14
Saving Throws
Saving Throw Bonuses
Dexterity: +3
Consitution: +4
Skills
perception: +2
stealth: +3
Offense
Rend
Circumstance: Melee
4, reach 5 ft. (2d6 + 2) Slashing damage plus 3 (1d6) Necrotic damage.
Action
Ruinous Breath {@recharge 5}
con 12, each creature in a 15-foot Cone [Area of Effect]|Cone. 13 (3d8) Necrotic damage. Half damage.
Action
Time-Warping Breath
wis 12, each creature that isn't currently affected by this breath in a 15-foot Cone [Area of Effect]|Cone. The target's Speed is halved, it can't take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Trait
Passive Perception
12
Resistances
necrotic
Senses
Blindsight 10 ft.
Darkvision 60 ft.
Languages
Common
Draconic; telepathy 120 ft.
Environments
any
When a dragon egg is found buried among ancient rubble and given the right conditions, a spirit dragon wyrmling might hatch from the egg. Left to its own devices, a wyrmling wanders the ruins that the dragon originated from.
5e Tools
Actions/Abilities/Traits: D&D 5e (Spirit Dragon Wyrmling)
Actions/Abilities/Traits: D&D 5e (Young Spirit Dragon)
Actions/Abilities/Traits: D&D 5e (Young Spirit Dragon)
Attributes
Strength: 19
Dexterity: 13
Constitution: 19
Intelligence: 17
Wisdon: 14
Charisma: 16
Saving Throws
Saving Throw Bonuses
Dexterity: +4
Consitution: +7
Skills
insight: +5
perception: +5
stealth: +4
Offense
Rend
Circumstance: Melee
7, reach 10 ft. (3d6 + 4) Slashing damage plus 7 (2d6) Necrotic damage.
Action
Multiattack
The dragon makes three Rend attacks. It can replace one attack with a use of Time-Warping Breath.
Action
Ruinous Breath {@recharge 5}
con 15, each creature in a 30-foot Cone [Area of Effect]|Cone. 36 (8d8) Necrotic damage. Half damage.
Action
Time-Warping Breath
wis 15, each creature that isn't currently affected by this breath in a 30-foot Cone [Area of Effect]|Cone. The target's Speed is halved, it can't take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Trait
Passive Perception
15
Resistances
necrotic
Senses
Blindsight 30 ft.
Darkvision 120 ft.
Languages
Common
Draconic; telepathy 120 ft.
Environments
any
Curious and self-confident, young spirit dragons can cause trouble for a region's other denizens, by either unleashing long-buried evils or misusing scarcely understood ancient magic.
5e Tools
Actions/Abilities/Traits: D&D 5e (Young Spirit Dragon)