Size:
Type:
± Aberration
Form:
Temper:
# App:
± Lair only 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 40'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
6 legs or resin shot
Circumstance: Combat
2d6 leg or resin
Special
Multiple Eyes
A juggernaut syring's entire body is filled with white eyes of different sizes, making them impossible to surprise.
Special
Multiple Attacks
Thanks to its vision it can divide its attack against any surrounding opponent.
Special
Resin Shot
Once every 1d6 rounds the juggernaut syring can shoot a black resin from its tail against 1 target. This resin quickly solidifies so the target must save vs. Petrify or be encased in a hard shell, immobilizing them.
Special
Poisonous Sublimation
A wound will reveal the juggernaut syring's soft and spongy insides that rapidly sublimate into the air. Creatures near the wounded creature, other than syrings and the juggernaut syring itself, must save vs. Poison at -2 or suffer a -3 penalty to their rolls. This poisonous cloud remains for 1d3 rounds after appearing. A character can accumulate several doses of this poison in their bodies, with each extra dose increasing the penalties by 1 point up to a -5 penalty. After 1d4 turns one dose will lose its effect on the poisoned body.
Environments
underdark
A 24-foot tall syring with 3 thoraxes and scorpion-like tail, covered in white eyes
While similar to its syring counterparts, a Juggernaut Syring has several differences, like standing around 24 feet tall, having 3 thoraxes with each one sprouting two pairs of sharp-ended legs, and a scorpion-like tail at the end of its abdomen. A juggernaut syring's entire body is filled with white eyes of different sizes, making them impossible to surprise.
A juggernaut syring attacks by piercing with six of its legs; thanks to its vision it can divide its attack against any surrounding opponent. Once every 1d6 rounds the juggernaut syring can shoot a black resin from its tail against 1 target. This resin quickly solidifies so the target must save vs. Petrify or be encased in a hard shell, immobilizing them.
A wound will reveal the juggernaut syring's soft and spongy insides that rapidly sublimate into the air. Creatures near the wounded creature, other than syrings and the juggernaut syring itself, must save vs. Poison at -2 or suffer a -3 penalty to their rolls. This poisonous cloud remains for 1d3 rounds after appearing. A character can accumulate several doses of this poison in their bodies, with each extra dose increasing the penalties by 1 point up to a -5 penalty. After
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
A 24-foot tall syring with 3 thoraxes and scorpion-like tail, covered in white eyes
While similar to its syring counterparts, a Juggernaut Syring has several differences, like standing around 24 feet tall, having 3 thoraxes with each one sprouting two pairs of sharp-ended legs, and a scorpion-like tail at the end of its abdomen. A juggernaut syring's entire body is filled with white eyes of different sizes, making them impossible to surprise.
A juggernaut syring attacks by piercing with six of its legs; thanks to its vision it can divide its attack against any surrounding opponent. Once every 1d6 rounds the juggernaut syring can shoot a black resin from its tail against 1 target. This resin quickly solidifies so the target must save vs. Petrify or be encased in a hard shell, immobilizing them.
A wound will reveal the juggernaut syring's soft and spongy insides that rapidly sublimate into the air. Creatures near the wounded creature, other than syrings and the juggernaut syring itself, must save vs. Poison at -2 or suffer a -3 penalty to their rolls. This poisonous cloud remains for 1d3 rounds after appearing. A character can accumulate several doses of this poison in their bodies, with each extra dose increasing the penalties by 1 point up to a -5 penalty. After
Basic Fantasy Field Guide Omnibus