Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Drag
Circumstance: The tylosaurus has a creature grabbed;
The tylosaurus Swims up to half its Speed, carrying the grabbed creature with it.
Ability
Deep Breath
A tylosaurus can hold its breath for 2 hours
Ability
Vicious Strafe
The tylosaurus Swims up to its Speed. It can make one jaws Strike and one tail Strike at any points during its movement, each attacking a different target.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11], Damage 2d12+10 piercing plus Improved Grab
Offense
Swallow Whole
Large, 2d6+5 bludgeoning, Rupture 18
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet