Size:
± Small
Type:
± Magical Beast
Form:
Temper:
# App:
± 2d12
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60' levitating (AA:II)
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Uncommon
any
Offense
1 Attack
Circumstance: Combat
1d4
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
Immune to electricity and lightning
Special
Bite and Latch
If the creature's bite attack succeeds, it has latched onto its target and will do normal bite damage (1d4 hp) automatically every round.
Special
Electric Tail Lash
At the same time it will lash its foe with its tail. The tail attack inflicts a strong electric shock (2d6 hp damage). Only victims not wearing metal armour receive a saving throw against this damage, and any victim wearing metal armour is treated as unarmoured (AC 10) for the purposes of the volt's attack.
Special
Immunity
Immune to electricity and lightning.
Peculiar magical creature appearing as a ball of grey fur with protruding eyes and an electric whip-like tail
Volts are peculiar, magical creatures that attack almost anything that ventures near their lair. They appear as little balls of grey fur with two protruding eyes and a long, whip-like tail that crackles with electricity.
Volt lairs usually smell slightly of ozone.
Treasure: None.
OSRIC
Actions/Abilities/Traits: OSRIC
Peculiar magical creature appearing as a ball of grey fur with protruding eyes and an electric whip-like tail
Volts are peculiar, magical creatures that attack almost anything that ventures near their lair. They appear as little balls of grey fur with two protruding eyes and a long, whip-like tail that crackles with electricity.
Volt lairs usually smell slightly of ozone.
Treasure: None.
OSRIC