Size:
± Medium
Type:
± Undead
Form:
Temper:
# App:
± solitary
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 136 (21d8 + 42)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30 ft.
Climb/Arboreal:
± 30 ft.
Flight:
± 100 ft. (poor); forest step
Swim:
± 40 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
1/day
animate dead, ray of exhaustion, summon (level 3, 1d3 bat or bird swarms [use the same stats], 1d2 constrictor snakes, 1d3 venomous snakes, or 1d4 wolves)
Special
3/day
ghoul touch, scare (DC 14)
Special
At will
darkness
Action
Feat 1
Ability Focus (corpse call)
Action
Feat 2
Dodge
Action
Feat 3
Toughness
Action
Melee 1
battleaxe +4 (1d8+1/×3)
Action
Melee 2
claw -1 (1d4) or 2 claws +4 (1d4+1)
Treasure
standard (battleaxe)
Environments
any land
Actions/Abilities/Traits: Pathfinder 1e
Tied to the dark forces of nature and unholy magic, zuvembies employ fear and the wild creatures of the land to take their vengeance upon the living. Zuvembies appear to be withered, animate corpses but possess ruthless minds and blasphemous vigor. Revenge fuels a zuvembie, a hatefulness directed toward those who wronged it in life. Yet even when the last one who maligned it lies dead, its rage remains, turning against all who live, especially the relatives of the target of its original hate. Most zuvembies willingly performed the vile rituals to attain vengeance through unlife, but the transformation can also be wrought upon a helpless victim.
5e SRD