Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Divine Innate Spells
DC 23; 4th creation; 3rd earthbind (at will), fear (at will); 2nd death knell (at will); 1st charm (at will); Constant (4th) freedom of movement, speak with animals
Ability
Reptile Master
When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23.
Ability
Wicked Trophies
An ahvothian chooses a creature type (such as animal, celestial, or humanoid) from which they currently carry a trophy from a past kill. Their weapon Strikes against creatures of that type deal an additional 1d10 damage and they gain a +2 status bonus on Intimidation checks against creatures of that type. The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians encountered on the Material Plane have selected humanoids as the focus of their wicked trophies.
Offense
Melee
Circumstance: combat round (melee)
jaws +18 [+13/+8], Damage 2d10+8 piercing
Offense
Ranged
Circumstance: combat round (ranged)
javelin +14 [+9/+4] (thrown 30 feet), Damage 1d6+8 piercing plus Wicked Trophies
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Item
javelins (3)
longspear
trophies (beast and humanoid)
Language
Abyssal
Common
speak with animals
Perception
darkvision
Resistance
fire 10
Weakness
cold 5
good 5