Actions/Abilities/Traits: (D&D 5e)
Action
Multiattack
The sequana genie makes two Trident attacks.
Action
Trident
Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack.
Action
Water Jet
The sequana genie magically shoots water in a 60-foot line that is five feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the sequana genie and forced prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor forced prone.
Special
1/day each
conjure elemental (water elemental only), control water, gaseous form, invisibility, plane shift
Special
3/day each
tongues, water breathing, water walk
Special
Amphibious
The sequana genie can breathe air and water.
Special
At will
create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink
Special
Innate Spellcasting
The sequana genie's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components: