Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Channel Dragonstorm
(divine) The animated dragonstorm directs a 30-foot cone of dragonstorm energy. This deals 3d8 acid, 3d8 cold, 3d8 electricity, 3d8 fire, and 3d8 poison damage to creatures in the cone (DC 40 basic Reflex save). The animated dragonstorm can't use Channel Dragonstorm again for 1d4 rounds.
Ability
Destructive Strikes
The animated dragonstorm's attacks ignore the Hardness of objects with Hardness 20 or less.
Ability
Dragonstorm Strike
On a critical hit, the animated dragonstorm's fist bursts with dragonstorm energy. The target takes 1d6 acid, 1d6 cold, 1d6 electricity, 1d6 fire, and 1d6 poison damage.
Ability
Vulnerable to Dispelling
The animated dragonstorm can be targeted by disjunction and dispel magic. If targeted by such a spell of 9th level or higher, the construct loses its resistance to acid, cold, electricity, fire, and physical damage and is slowed 1 for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
fist +35 [+30/+25] (deadly 3d12, magical, reach 15 feet), Damage 5d10+12 bludgeoning plus dragonstorm strike
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
Resistance
acid 15
cold 15
electricity 15
fire 15
physical 15
Weakness
good 20