Size:
        
        Small
    
    
        
            Type:
        
        Construct
    
    
        
            Form:
        
        
    
    
        
            Temper:
        
    
    
        
            # App:
        
        
    
    
        
            Lair:
        
        
    
    
        
            Diet:
        
        
    
    
        Combat Dice: 
        0
    
    
        Hit Points: 
        0
    
    
        Attack Rank: 
        0
    
    
        Passive Defense: 
        0
    
    
        Active Defense: 
        
    
    
        Damage Reduction: 
        0
    
    
        Role: 
        skirmisher
    
    
       Ground: 
    
    
       Climb/Arboreal: 
    
    
       Flight: 
    
    
       Swim: 
    
    
       Benthic: 
    
    
       Burrow: 
    
    
       Ethereal: 
    
    
       
        
    
 
 
        
 Actions/Abilities/Traits: 
(D&D 5e)
  
    
         Actions/Abilities/Traits:   (D&D 5e)
 Actions/Abilities/Traits:   (D&D 5e)   
     
    
         
    
    
        Action
    
    
        Bite
    
    
        Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed saving throw, or half as much damage on a successful one.
    
    
         
    
    
        Special
    
    
        Find Target
    
    
        The iron cobra knows the location of a specific target creature as long as that creature is within 1 mile of it. If the creature is moving, it knows the direction if that creature's movement. If the target is beyond this distance, the iron cobra can't locate the target creature.
    
    
         
    
    
        Special
    
    
        Immutable Form
    
    
        The iron cobra is immune to any spell or effect that would alter its form.
    
    
         
    
    
        Special
    
    
        Magic Resistance
    
    
        The iron cobra has advantage on saving throws against spells and other magical effects.
    
    
         
    
    
        Special
    
    
        Magic Weapon
    
    
        The iron cobra's weapon attacks are magical.
    
    
         
    
    
        Special
    
    
        Poison
    
    
        The iron cobra contains enough venom for three attacks. After that, it does not deal the poison damage listed in its bite attack.
    
    
         
    
  
        
 Actions/Abilities/Traits: 
(d20)
  
    
         Actions/Abilities/Traits:   (d20)
 Actions/Abilities/Traits:   (d20)   
     
    
         
    
    
        Action
    
    
        bite
    
    
        3 (1d6+1 plus
    
    
         
    
  
        
 Actions/Abilities/Traits: 
(OSR)
  
    
         Actions/Abilities/Traits:   (OSR)
 Actions/Abilities/Traits:   (OSR)   
     
    
         
    
    
        Special
    
    
        |Poison
    
    
        Once per day, an iron cobra's creator can order it to find and kill a specific creature within 1 mile, which it does as if guided by discern location. The creator must have seen or be holding an item from the specified creature for this order to function.
    
    
         
    
    
        Special
    
    
        |Poison
    
    
        An iron cobra's bite injects poison from a hidden reservoir within its body. Because it is a construct, the cobra does not naturally produce this poison, and its creator must refill this reservoir manually. The reservoir holds enough poison for 3 successful bite attacks, after which the creature merely deals bite damage. Refilling the reservoir takes 5 rounds and provokes attacks of opportunity. The creator can fill the reservoir with any injury poison (typically black adder venom), though acid, alchemical substances, and even stranger liquids have been used. Black Adder Venom: Bite-injury; save Death; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 1 save.
    
    
         
    
  
        
 Actions/Abilities/Traits: 
(Pathfinder 1e)
  
    
         Actions/Abilities/Traits:   (Pathfinder 1e)
 Actions/Abilities/Traits:   (Pathfinder 1e)   
     
    
         
    
    
        Action
    
    
        Melee 1
    
    
        bite +3 (1d6+1 plus poison)
    
    
         
    
    
        Special
    
    
        CL
    
    
        7th; Price 4,000 gp (iron); 20,000 gp (adamantine), 8,000 gp (cold iron), 5,000 (darkwood), or 10,000 gp (mithral)
    
    
         
    
    
        Special
    
    
        Find Target (Su)
    
    
        Once per day, an iron cobra's creator can order it to find and kill a specific creature within 1 mile, which it does as if guided by discern location. The creator must have seen or be holding an item from the specified creature for this order to function.
    
    
         
    
    
        Special
    
    
        Poison (Ex)
    
    
        An iron cobra's bite injects poison from a hidden reservoir within its body. Because it is a construct, the cobra does not naturally produce this poison, and its creator must refill this reservoir manually. The reservoir holds enough poison for 3 successful bite attacks, after which the creature merely deals bite damage. Refilling the reservoir takes 5 rounds and provokes attacks of opportunity. The creator can fill the reservoir with any injury poison (typically black adder venom), though acid, alchemical substances, and even stranger liquids have been used.Black Adder Venom: Bite-injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
    
    
         
    
    
        Special
    
    
        Requirements
    
    
        Craft Construct, animate object, discern location, geas/quest; Skill Craft (armor), Craft (blacksmithing), Craft (carpentry [for darkwood cobras only]), or Craft (weapons) DC 15; Cost 2,000 gp (iron); 10,000 gp (adamantine); 4,000 gp (cold iron), 2,500 gp (darkwood); 5,000 gp (mithral)
    
    
         
    
  
 
    
        This creature resembles a small metallic cobra. Its body sheens with a silver hue and its eyes are small pinpoints of red light.
    
    
        The iron cobra is a construct that resembles a small, 3-foot-long cobra. Its eyes give it an evil and determined - and almost intelligent - look. The iron cobra is most often used to guard a treasure or to act as a bodyguard to its creator, though on some occasions it can be ordered to track down and slay any creature who is within 1 mile and whose name is known by the creator.
    
    
        The iron cobra attacks by biting its opponent.
    
    5e SRD