Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Construct Armor
Like normal objects, an animated furnace has Hardness. This Hardness reduces any damage the furnace takes by an amount equal to the Hardness. Once an animated furnace is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 26
Ability
Fan the Flames
The animated furnace opens its door and fans its flames in a 30-foot cone that deals 5d6 fire damage (DC 28 basic Reflex save).
Offense
Melee
Circumstance: combat round (melee)
door +21 [+16/+11] (magical), Damage 2d12+9 bludgeoning plus 1d8 fire and Improved Grab
Offense
Swallow Whole
Large, 2d8+9 fire, Rupture 15
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
death effects
disease
doomed
drained,fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison,sickened
unconscious
Perception
darkvision