Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Forge Jewelry
(arcane, enchantment, exploration) The jeweler beast creates imitation jewelry within its own digestive system. This takes about 4 hours. Determining the jewelry is fake works like detecting a forgery, using either Perception or Crafting instead of Perception or Society, with a DC of 25. The process of creating fake jewelry also places an enchantment inside the item. Anyone who dons the imitation jewelry is targeted with a DC 24 suggestion spell with a duration of 1 hour on a failure or 24 hours on a critical failure. A creature that fails learns the location where the fake jewelry was created and is compelled to collect their valuable belongings and bring them to that location. Removing the imitation jewelry ends the spell immediately, but the wearer can't take it off voluntarily
Ability
Philanthropic Bile
Exposure to the bauble beast's magical stomach fluids enchants the mind. A creature critically hit by the beast's jaws or bile Strike is subject to a charitable urge spell (DC 23).
Offense
Melee
Circumstance: combat round (melee)
jaws +16 [+11/+6], Damage 1d8+7 piercing plus 1d6 persistent acid and philanthropic bile
Offense
Ranged
Circumstance: combat round (ranged)
bile +16 [+11/+6] (acid, range increment 30 feet), Damage 2d8 acid plus 1d6 persistent acid and philanthropic bile
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Item
artisan's tools
Language
Common
Dwarven
Terran
Undercommon
Perception
darkvision