Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Divine Innate Spells
DC 24; 4th gaseous form (at will); 3rd heal, lightning bolt, wall of wind; 2nd calm emotions; 1st gust of wind (at will); Constant (5th) tongues
Ability
Fair Competition
(divine, enchantment, mental) Once per day, a bralani can spend 1 minute to bless willing creatures within 100 feet who are about to participate in a contest. This blessing lasts 24 hours. If a blessed creature cheats or uses the contest to harm another, the creature grows visibly ill, becoming sickened 1 and unable to remove this condition for the duration or until they withdraw from the competition. At the end of the contest, participants who competed fairly find it easier to negotiate and understand their opponent's perspective. For 1 hour, they gain a +2 status bonus to Diplomacy checks and Recall Knowledge checks that directly pertain to their opponents.
Ability
Whirlwind Blast
(air, divine, evocation) The bralani generates a 20-foot line of scouring wind that deals 7d6 bludgeoning damage (DC 24 basic Reflex save). It can't use this ability again for 1d4 rounds.
Ability
Wind Form
A bralani flies at full Speed in gaseous form.
Offense
Melee
Circumstance: combat round (melee)
scimitar +16 [+11/+6] (forceful, sweep), Damage 1d6+8 slashing plus 2d6 electricity and 1d6 good
Offense
Ranged
Circumstance: combat round (ranged)
composite longbow +18 [+13/+8] (deadly 1d10, reload 0, volley 30 feet), Damage 1d8+6 plus 1d6 electricity and 1d6 good
Trait
Azata
This family of celestials is native to Elysium. They are typically chaotic good and have darkvision and a weakness to evil and cold iron.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Item
+1 composite longbow
scimitar
Language
Draconic
Infernal
tongues
Perception
darkvision
Resistance
electricity 10
Weakness
cold iron 5
evil 5